package games.strategy.triplea.ai.proAI.simulate;
import games.strategy.engine.data.Change;
import games.strategy.engine.data.PlayerID;
import games.strategy.engine.framework.IGameModifiedChannel;
public class ProDummyGameModifiedChannel implements IGameModifiedChannel {
@Override
public void addChildToEvent(final String text, final Object renderingData) {}
@Override
public void gameDataChanged(final Change aChange) {}
@Override
public void shutDown() {}
@Override
public void startHistoryEvent(final String event) {}
@Override
public void stepChanged(final String stepName, final String delegateName, final PlayerID player, final int round,
final String displayName, final boolean loadedFromSavedGame) {}
@Override
public void startHistoryEvent(final String event, final Object renderingData) {}
}