package games.strategy.triplea.ai.proAI.simulate; import games.strategy.engine.data.Change; import games.strategy.engine.data.PlayerID; import games.strategy.engine.framework.IGameModifiedChannel; public class ProDummyGameModifiedChannel implements IGameModifiedChannel { @Override public void addChildToEvent(final String text, final Object renderingData) {} @Override public void gameDataChanged(final Change aChange) {} @Override public void shutDown() {} @Override public void startHistoryEvent(final String event) {} @Override public void stepChanged(final String stepName, final String delegateName, final PlayerID player, final int round, final String displayName, final boolean loadedFromSavedGame) {} @Override public void startHistoryEvent(final String event, final Object renderingData) {} }