package games.strategy.net; import java.util.Date; import java.util.Set; /** * A server messenger. Additional methods for accepting new connections. */ public interface IServerMessenger extends IMessenger { void setAcceptNewConnections(boolean accept); boolean isAcceptNewConnections(); void setLoginValidator(ILoginValidator loginValidator); ILoginValidator getLoginValidator(); /** * Add a listener for change in connection status. */ void addConnectionChangeListener(IConnectionChangeListener listener); /** * Remove a listener for change in connection status. */ void removeConnectionChangeListener(IConnectionChangeListener listener); /** * Remove the node from the network. */ void removeConnection(INode node); /** * Get a list of nodes. */ Set<INode> getNodes(); void NotifyIPMiniBanningOfPlayer(String ip, Date expires); void NotifyMacMiniBanningOfPlayer(String mac, Date expires); void NotifyUsernameMiniBanningOfPlayer(String username, Date expires); String getPlayerMac(String name); void NotifyUsernameMutingOfPlayer(String username, Date muteExpires); void NotifyIPMutingOfPlayer(String ip, Date muteExpires); void NotifyMacMutingOfPlayer(String mac, Date muteExpires); boolean IsUsernameMiniBanned(String username); boolean IsIpMiniBanned(String ip); boolean IsMacMiniBanned(String mac); }