package games.strategy.triplea.delegate.dataObjects; import games.strategy.engine.data.PlayerID; import games.strategy.engine.data.TechnologyFrontier; import games.strategy.util.IntegerMap; /** * Used to describe a tech roll. * advance may be null if the game does not support rolling for * specific techs */ public class TechRoll { private final TechnologyFrontier m_tech; private final int m_rolls; private int m_newTokens; private final IntegerMap<PlayerID> m_whoPaysHowMuch; public TechRoll(final TechnologyFrontier advance, final int rolls) { this(advance, rolls, 0); } public TechRoll(final TechnologyFrontier advance, final int rolls, final int newTokens) { this(advance, rolls, newTokens, null); } public TechRoll(final TechnologyFrontier advance, final int rolls, final int newTokens, final IntegerMap<PlayerID> whoPaysHowMuch) { m_rolls = rolls; m_tech = advance; m_newTokens = newTokens; m_whoPaysHowMuch = whoPaysHowMuch; } public int getRolls() { return m_rolls; } public TechnologyFrontier getTech() { return m_tech; } public int getNewTokens() { return m_newTokens; } public void setNewTokens(final int tokens) { this.m_newTokens = tokens; } public IntegerMap<PlayerID> getWhoPaysHowMuch() { return m_whoPaysHowMuch; } }