/* * Copyright 2011 The Netty Project * * The Netty Project licenses this file to you under the Apache License, * version 2.0 (the "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ /* * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain, as explained at * http://creativecommons.org/licenses/publicdomain */ package org.jboss.netty.util.internal; import java.util.Random; /** * A random number generator isolated to the current thread. Like the * global {@link java.util.Random} generator used by the {@link * java.lang.Math} class, a {@code ThreadLocalRandom} is initialized * with an internally generated seed that may not otherwise be * modified. When applicable, use of {@code ThreadLocalRandom} rather * than shared {@code Random} objects in concurrent programs will * typically encounter much less overhead and contention. Use of * {@code ThreadLocalRandom} is particularly appropriate when multiple * tasks use random numbers in parallel in thread pools. * * <p>Usages of this class should typically be of the form: * {@code ThreadLocalRandom.current().nextX(...)} (where * {@code X} is {@code Int}, {@code Long}, etc). * When all usages are of this form, it is never possible to * accidently share a {@code ThreadLocalRandom} across multiple threads. * * <p>This class also provides additional commonly used bounded random * generation methods. * * @since 1.7 */ final class ThreadLocalRandom extends Random { // same constants as Random, but must be redeclared because private private static final long multiplier = 0x5DEECE66DL; private static final long addend = 0xBL; private static final long mask = (1L << 48) - 1; /** * The random seed. We can't use super.seed. */ private long rnd; /** * Initialization flag to permit the first and only allowed call * to setSeed (inside Random constructor) to succeed. We can't * allow others since it would cause setting seed in one part of a * program to unintentionally impact other usages by the thread. */ private boolean initialized; // Padding to help avoid memory contention among seed updates in // different TLRs in the common case that they are located near // each other. @SuppressWarnings("unused") private long pad0, pad1, pad2, pad3, pad4, pad5, pad6, pad7; /** * The actual ThreadLocal */ private static final ThreadLocal<ThreadLocalRandom> localRandom = new ThreadLocal<ThreadLocalRandom>() { @Override protected ThreadLocalRandom initialValue() { return new ThreadLocalRandom(); } }; /** * Constructor called only by localRandom.initialValue. * We rely on the fact that the superclass no-arg constructor * invokes setSeed exactly once to initialize. */ ThreadLocalRandom() { super(); } /** * Returns the current thread's {@code ThreadLocalRandom}. * * @return the current thread's {@code ThreadLocalRandom} */ static ThreadLocalRandom current() { return localRandom.get(); } /** * Throws {@code UnsupportedOperationException}. Setting seeds in * this generator is not supported. * * @throws UnsupportedOperationException always */ @Override public void setSeed(long seed) { if (initialized) { throw new UnsupportedOperationException(); } initialized = true; rnd = (seed ^ multiplier) & mask; } @Override protected int next(int bits) { rnd = rnd * multiplier + addend & mask; return (int) (rnd >>> 48 - bits); } private static final long serialVersionUID = -5851777807851030925L; }