/******************************************************************************* * Copyright 2012 Geoscience Australia * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package au.gov.ga.earthsci.worldwind.common.render; import java.util.Stack; import javax.media.opengl.GL2; /** * Stack that the {@link FrameBuffer}s call when binding/unbinding. This ensures * that, when binding a new {@link FrameBuffer}, the previously bound * {@link FrameBuffer} is rebound when the new one is unbound. * * @author Michael de Hoog (michael.dehoog@ga.gov.au) */ public class FrameBufferStack { private static Stack<Integer> stack = new Stack<Integer>(); private static int currentFrameBufferId = 0; public static synchronized void push(GL2 gl, int frameBufferId) { stack.push(currentFrameBufferId); gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBufferId); currentFrameBufferId = frameBufferId; } public static synchronized void pop(GL2 gl) { int frameBufferId = 0; if (!stack.isEmpty()) { frameBufferId = stack.pop(); } gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBufferId); currentFrameBufferId = frameBufferId; } }