/*******************************************************************************
* Copyright 2012 Geoscience Australia
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package au.gov.ga.earthsci.worldwind.common.render;
import java.util.Stack;
import javax.media.opengl.GL2;
/**
* Stack that the {@link FrameBuffer}s call when binding/unbinding. This ensures
* that, when binding a new {@link FrameBuffer}, the previously bound
* {@link FrameBuffer} is rebound when the new one is unbound.
*
* @author Michael de Hoog (michael.dehoog@ga.gov.au)
*/
public class FrameBufferStack
{
private static Stack<Integer> stack = new Stack<Integer>();
private static int currentFrameBufferId = 0;
public static synchronized void push(GL2 gl, int frameBufferId)
{
stack.push(currentFrameBufferId);
gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBufferId);
currentFrameBufferId = frameBufferId;
}
public static synchronized void pop(GL2 gl)
{
int frameBufferId = 0;
if (!stack.isEmpty())
{
frameBufferId = stack.pop();
}
gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBufferId);
currentFrameBufferId = frameBufferId;
}
}