/*******************************************************************************
* Copyright 2012 Geoscience Australia
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package au.gov.ga.earthsci.worldwind.common.render;
import java.awt.Dimension;
import javax.media.opengl.GL2;
/**
* Class used by the {@link FrameBuffer} to generate/store the depth buffer.
*
* @author Michael de Hoog (michael.dehoog@ga.gov.au)
*/
public class FrameBufferDepthBuffer
{
private int id = 0;
private boolean texture = false;
private int textureTarget = GL2.GL_TEXTURE_2D;
private int textureMode = GL2.GL_INTENSITY; //or GL_LUMINANCE
private int textureType = GL2.GL_UNSIGNED_BYTE; //or GL_FLOAT for float
private int internalFormat = GL2.GL_DEPTH_COMPONENT24; //or GL_DEPTH_COMPONENT32F_NV for float
protected void create(GL2 gl, Dimension dimensions)
{
delete(gl);
int[] renderBuffers = new int[1];
if (texture)
{
gl.glGenTextures(1, renderBuffers, 0);
}
else
{
gl.glGenRenderbuffers(1, renderBuffers, 0);
}
if (renderBuffers[0] <= 0)
{
throw new IllegalStateException("Error generating depth buffer for frame buffer");
}
id = renderBuffers[0];
if (texture)
{
gl.glBindTexture(textureTarget, id);
gl.glTexParameteri(textureTarget, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
gl.glTexParameteri(textureTarget, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
gl.glTexParameteri(textureTarget, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(textureTarget, GL2.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(textureTarget, GL2.GL_DEPTH_TEXTURE_MODE, textureMode);
gl.glTexParameteri(textureTarget, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_NONE);
gl.glTexImage2D(textureTarget, 0, internalFormat, dimensions.width, dimensions.height, 0,
GL2.GL_DEPTH_COMPONENT, textureType, null);
gl.glBindTexture(textureTarget, 0);
}
else
{
gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, id);
gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, internalFormat, dimensions.width, dimensions.height);
gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, 0);
}
}
protected void delete(GL2 gl)
{
if (isCreated())
{
if (texture)
{
gl.glDeleteTextures(1, new int[] { id }, 0);
}
else
{
gl.glDeleteRenderbuffers(1, new int[] { id }, 0);
}
id = 0;
}
}
public boolean isCreated()
{
return id > 0;
}
public int getId()
{
return id;
}
public boolean isTexture()
{
return texture;
}
public void setTexture(boolean texture)
{
this.texture = texture;
}
public int getTextureTarget()
{
return textureTarget;
}
public void setTextureTarget(int textureTarget)
{
this.textureTarget = textureTarget;
}
public int getTextureMode()
{
return textureMode;
}
public void setTextureMode(int textureMode)
{
this.textureMode = textureMode;
}
public int getTextureType()
{
return textureType;
}
public void setTextureType(int textureType)
{
this.textureType = textureType;
}
public int getInternalFormat()
{
return internalFormat;
}
public void setInternalFormat(int internalFormat)
{
this.internalFormat = internalFormat;
}
}