/******************************************************************************* * Copyright 2013 Geoscience Australia * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package au.gov.ga.earthsci.model.core.render; import java.nio.Buffer; import java.nio.ByteBuffer; import javax.media.opengl.GL; import javax.media.opengl.GL2; import au.gov.ga.earthsci.model.data.IModelData; import au.gov.ga.earthsci.worldwind.common.render.fastshape.AbstractVBO; /** * A simple representation of an OpenGL vertex buffer object that provides * helper methods for binding a Java {@link ByteBuffer} * * @see http://www.opengl.org/wiki/Vertex_Specification#Vertex_Buffer_Object * * @author James Navin (james.navin@ga.gov.au) */ public class ModelDataVBO extends AbstractVBO<ByteBuffer> { private final IModelData data; private final int glTarget; /** * Create a new VBO with target {@link GL#GL_ARRAY_BUFFER} */ public static ModelDataVBO createDataVBO(IModelData data) { return new ModelDataVBO(GL2.GL_ARRAY_BUFFER, data); } /** * Create a new VBO with target {@link GL#GL_ELEMENT_ARRAY_BUFFER} */ public static ModelDataVBO createIndexVBO(IModelData data) { return new ModelDataVBO(GL2.GL_ELEMENT_ARRAY_BUFFER, data); } /** * Create a new vertex buffer object for the given model data * * @param glTarget * The GL target to bind the buffer to * @param buffer * The buffer to bind to this VBO * @param dataSize * The size (in bytes) of the data contained in the buffer */ public ModelDataVBO(int glTarget, IModelData modelData) { super(); this.glTarget = glTarget; this.data = modelData; setBuffer(data.getSource()); } @Override protected int getTarget() { return glTarget; } @Override protected Buffer wrapBuffer(ByteBuffer buffer) { return buffer; } @Override protected int getDataSize() { return 1; } }