/*******************************************************************************
* Copyright 2012 Geoscience Australia
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package au.gov.ga.earthsci.worldwind.common.effects;
import gov.nasa.worldwind.render.DrawContext;
import java.awt.Dimension;
import au.gov.ga.earthsci.worldwind.common.render.FrameBuffer;
import au.gov.ga.earthsci.worldwind.common.render.Shader;
/**
* Interface that defines a full-screen effect. {@link Effect}s are bound by the
* scene controller, and are rendered in screen space. Each {@link Effect}
* implementation should contain a {@link FrameBuffer} that has a depth texture,
* and the effect shaders should write to the gl_FragDepth variable so that the
* fragment depth is passed through the effect chain.
*
* @author Michael de Hoog (michael.dehoog@ga.gov.au)
*/
public interface Effect
{
/**
* @return Is this effect enabled?
*/
boolean isEnabled();
/**
* Called before the scene is rendered. The effect should setup it's
* framebuffer here.
*
* @param dc
* Draw context
* @param dimensions
* Dimensions of the viewport (includes render scale during
* rendering)
*/
void bindFrameBuffer(DrawContext dc, Dimension dimensions);
/**
* Called after the scene is rendered. The effect should unbind it's
* framebuffer here.
*
* @param dc
* Draw context
* @param dimensions
* Dimensions of the viewport (includes render scale during
* rendering)
*/
void unbindFrameBuffer(DrawContext dc, Dimension dimensions);
/**
* Called after the scene is rendered, and possibly after another
* {@link Effect}'s frame buffer has been bound. The effect should render
* it's framebuffer using it's effect shader here.
*
* @param dc
* Draw context
* @param dimensions
* Dimensions of the viewport (includes render scale during
* rendering)
*/
void drawFrameBufferWithEffect(DrawContext dc, Dimension dimensions);
/**
* Release any resources ({@link FrameBuffer}s, {@link Shader}s) associated
* with this effect. This is called every frame if the effect is disabled.
*
* @param dc
* Draw context
*/
void releaseResources(DrawContext dc);
}