/*******************************************************************************
* Copyright 2014 Geoscience Australia
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package au.gov.ga.earthsci.worldwind.common.layers.delegate.render;
import gov.nasa.worldwind.avlist.AVList;
import gov.nasa.worldwind.render.DrawContext;
import javax.media.opengl.GL2;
import javax.xml.xpath.XPath;
import org.w3c.dom.CDATASection;
import org.w3c.dom.Document;
import org.w3c.dom.Element;
import au.gov.ga.earthsci.worldwind.common.layers.delegate.IDelegate;
import au.gov.ga.earthsci.worldwind.common.layers.delegate.IRenderDelegate;
import au.gov.ga.earthsci.worldwind.common.util.XMLUtil;
/**
* {@link IRenderDelegate} that binds a GLSL shader before rendering.
*
* @author Michael de Hoog (michael.dehoog@ga.gov.au)
*/
public class ShaderRenderDelegate implements IRenderDelegate
{
protected final static String DEFINITION_STRING = "Shader";
protected final String vertexShader;
protected final String fragmentShader;
protected ShaderRenderDelegateShader shader;
@SuppressWarnings("unused")
private ShaderRenderDelegate()
{
this(null, null);
}
public ShaderRenderDelegate(String vertexShader, String fragmentShader)
{
this.vertexShader = vertexShader;
this.fragmentShader = fragmentShader;
}
@Override
public void preRender(DrawContext dc)
{
if (shader == null)
{
GL2 gl = dc.getGL().getGL2();
shader = new ShaderRenderDelegateShader(vertexShader, fragmentShader);
shader.create(gl);
}
shader.use(dc);
}
@Override
public void postRender(DrawContext dc)
{
GL2 gl = dc.getGL().getGL2();
shader.unuse(gl);
}
@Override
public IDelegate fromDefinition(String definition, Element layerElement, AVList params)
{
if (DEFINITION_STRING.equalsIgnoreCase(definition))
{
XPath xpath = XMLUtil.makeXPath();
Element vertexElement = XMLUtil.getElement(layerElement, "Shaders/VertexShader", xpath);
Element fragmentElement = XMLUtil.getElement(layerElement, "Shaders/FragmentShader", xpath);
if (vertexElement != null && fragmentElement != null)
{
return new ShaderRenderDelegate(vertexElement.getTextContent(), fragmentElement.getTextContent());
}
}
return null;
}
@Override
public String toDefinition(Element layerElement)
{
Document document = layerElement.getOwnerDocument();
Element shadersElement = document.createElement("Shaders");
layerElement.appendChild(shadersElement);
Element vertexShaderElement = document.createElement("VertexShader");
shadersElement.appendChild(vertexShaderElement);
CDATASection vertexShaderText = document.createCDATASection(vertexShader);
vertexShaderElement.appendChild(vertexShaderText);
Element fragmentShaderElement = document.createElement("FragmentShader");
shadersElement.appendChild(fragmentShaderElement);
CDATASection fragmentShaderText = document.createCDATASection(fragmentShader);
fragmentShaderElement.appendChild(fragmentShaderText);
return DEFINITION_STRING;
}
}