/******************************************************************************* * Copyright 2014 Geoscience Australia * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package au.gov.ga.earthsci.worldwind.common.layers.delegate.render; import gov.nasa.worldwind.avlist.AVList; import gov.nasa.worldwind.render.DrawContext; import javax.media.opengl.GL2; import javax.xml.xpath.XPath; import org.w3c.dom.CDATASection; import org.w3c.dom.Document; import org.w3c.dom.Element; import au.gov.ga.earthsci.worldwind.common.layers.delegate.IDelegate; import au.gov.ga.earthsci.worldwind.common.layers.delegate.IRenderDelegate; import au.gov.ga.earthsci.worldwind.common.util.XMLUtil; /** * {@link IRenderDelegate} that binds a GLSL shader before rendering. * * @author Michael de Hoog (michael.dehoog@ga.gov.au) */ public class ShaderRenderDelegate implements IRenderDelegate { protected final static String DEFINITION_STRING = "Shader"; protected final String vertexShader; protected final String fragmentShader; protected ShaderRenderDelegateShader shader; @SuppressWarnings("unused") private ShaderRenderDelegate() { this(null, null); } public ShaderRenderDelegate(String vertexShader, String fragmentShader) { this.vertexShader = vertexShader; this.fragmentShader = fragmentShader; } @Override public void preRender(DrawContext dc) { if (shader == null) { GL2 gl = dc.getGL().getGL2(); shader = new ShaderRenderDelegateShader(vertexShader, fragmentShader); shader.create(gl); } shader.use(dc); } @Override public void postRender(DrawContext dc) { GL2 gl = dc.getGL().getGL2(); shader.unuse(gl); } @Override public IDelegate fromDefinition(String definition, Element layerElement, AVList params) { if (DEFINITION_STRING.equalsIgnoreCase(definition)) { XPath xpath = XMLUtil.makeXPath(); Element vertexElement = XMLUtil.getElement(layerElement, "Shaders/VertexShader", xpath); Element fragmentElement = XMLUtil.getElement(layerElement, "Shaders/FragmentShader", xpath); if (vertexElement != null && fragmentElement != null) { return new ShaderRenderDelegate(vertexElement.getTextContent(), fragmentElement.getTextContent()); } } return null; } @Override public String toDefinition(Element layerElement) { Document document = layerElement.getOwnerDocument(); Element shadersElement = document.createElement("Shaders"); layerElement.appendChild(shadersElement); Element vertexShaderElement = document.createElement("VertexShader"); shadersElement.appendChild(vertexShaderElement); CDATASection vertexShaderText = document.createCDATASection(vertexShader); vertexShaderElement.appendChild(vertexShaderText); Element fragmentShaderElement = document.createElement("FragmentShader"); shadersElement.appendChild(fragmentShaderElement); CDATASection fragmentShaderText = document.createCDATASection(fragmentShader); fragmentShaderElement.appendChild(fragmentShaderText); return DEFINITION_STRING; } }