/*******************************************************************************
* Copyright 2013 Geoscience Australia
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package au.gov.ga.earthsci.model.core.tests.util;
import javax.media.opengl.GL2;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLOffscreenAutoDrawable;
import javax.media.opengl.GLProfile;
import com.jogamp.opengl.util.glsl.ShaderUtil;
/**
* A util class for working with GL in unit tests
*
* @author James Navin (james.navin@ga.gov.au)
*
*/
public class GLTestUtil
{
/**
* Determine if GL is available on the machine running the unit tests
*
* @return <code>true</code> if GL is available; <code>false</code>
* otherwise.
*/
public static boolean isGLAvailable()
{
try
{
GLProfile profile = GLProfile.getDefault();
return profile.isGL2();
}
catch (Throwable e)
{
System.err.println("No OpenGL available"); //$NON-NLS-1$
return false;
}
}
/**
* Return whether shaders are available on the machine running the unit
* tests.
*
* @param gl
* the GL to test
* @return <code>true</code> if shaders are available; <code>false</code>
* otherwise.
*/
public static boolean isShadersAvailable(GL2 gl)
{
return ShaderUtil.isShaderCompilerAvailable(gl);
}
/**
* Create a GLContext for use in unit tests, if possible.
*
* @return The created GLContext, or <code>null</code> if none available
*/
public static GLContext createGLContext()
{
GLDrawableFactory fact = GLDrawableFactory.getFactory(GLProfile.getGL2ES2());
GLCapabilities caps = new GLCapabilities(GLProfile.getGL2ES2());
caps.setFBO(true);
caps.setOnscreen(false);
caps.setPBuffer(true);
caps.setDoubleBuffered(false);
GLOffscreenAutoDrawable drawable = fact.createOffscreenAutoDrawable(null, caps, null, 100, 100);
return drawable.getContext();
}
}