/******************************************************************************* * Copyright 2012 Geoscience Australia * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package au.gov.ga.earthsci.worldwind.common.effects.edge; import java.io.InputStream; import javax.media.opengl.GL2; import au.gov.ga.earthsci.worldwind.common.render.Shader; /** * Shader used by the {@link EdgeDetectionEffect}. * * @author Michael de Hoog (michael.dehoog@ga.gov.au) */ public class EdgeShader extends Shader { private int textureWidthUniform; private int textureHeightUniform; public void use(GL2 gl, int textureWidth, int textureHeight) { if (super.use(gl)) { gl.glUniform1f(textureWidthUniform, textureWidth); gl.glUniform1f(textureHeightUniform, textureHeight); } } @Override protected InputStream getVertexSource() { return this.getClass().getResourceAsStream("EdgeDetectionVertexShader.glsl"); } @Override protected InputStream getFragmentSource() { return this.getClass().getResourceAsStream("EdgeDetectionFragmentShader.glsl"); } @Override protected void getUniformLocations(GL2 gl) { gl.glUniform1i(gl.glGetUniformLocation(shaderProgram, "colorTexture"), 0); gl.glUniform1i(gl.glGetUniformLocation(shaderProgram, "depthTexture"), 1); textureWidthUniform = gl.glGetUniformLocation(shaderProgram, "textureWidth"); textureHeightUniform = gl.glGetUniformLocation(shaderProgram, "textureHeight"); } }