/*******************************************************************************
* Copyright 2014 Geoscience Australia
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package au.gov.ga.earthsci.worldwind.common.layers.sun;
import java.io.InputStream;
import javax.media.opengl.GL2;
import au.gov.ga.earthsci.worldwind.common.render.Shader;
/**
* Shader for computing if sun is visible, using scene's depth buffer.
*
* @author Michael de Hoog (michael.dehoog@ga.gov.au)
*/
@SuppressWarnings("nls")
public class SunDepthTestShader extends Shader
{
@Override
public boolean use(GL2 gl)
{
return super.use(gl);
}
@Override
protected void getUniformLocations(GL2 gl)
{
gl.glUniform1i(gl.glGetUniformLocation(shaderProgram, "SunTexture"), 0);
gl.glUniform1i(gl.glGetUniformLocation(shaderProgram, "DepthTexture"), 1);
}
@Override
protected InputStream getVertexSource()
{
return getClass().getResourceAsStream("SunVertexShader.glsl");
}
@Override
protected InputStream getFragmentSource()
{
return getClass().getResourceAsStream("SunDepthTestFragmentShader.glsl");
}
}