/******************************************************************************* * Copyright 2014 Geoscience Australia * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package au.gov.ga.earthsci.worldwind.common.layers.sun; import java.io.InputStream; import javax.media.opengl.GL2; import au.gov.ga.earthsci.worldwind.common.render.Shader; /** * Horizontal blur shader. * * @author Michael de Hoog (michael.dehoog@ga.gov.au) */ @SuppressWarnings("nls") public class BlurHorizontalShader extends Shader { private int width = -1; private int od = -1; public void use(GL2 gl, int width, float od) { if (super.use(gl)) { gl.glUniform1i(this.width, width); gl.glUniform1f(this.od, od); } } @Override protected void getUniformLocations(GL2 gl) { gl.glUniform1i(gl.glGetUniformLocation(shaderProgram, "Texture"), 0); width = gl.glGetUniformLocation(shaderProgram, "Width"); od = gl.glGetUniformLocation(shaderProgram, "od"); } @Override protected InputStream getVertexSource() { return getClass().getResourceAsStream("SunVertexShader.glsl"); } @Override protected InputStream getFragmentSource() { return getClass().getResourceAsStream("BlurHorizontalFragmentShader.glsl"); } }