/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; public class Scrollbar extends Widget { static Tex texpap = Resource.loadtex("gfx/hud/texpap"); static Tex schain = Resource.loadtex("gfx/hud/schain"); static Tex sflarp = Resource.loadtex("gfx/hud/sflarp"); public int val, min, max; private boolean drag = false; public Scrollbar(Coord c, int h, Widget parent, int min, int max) { super(c.add(-sflarp.sz().x, 0), new Coord(sflarp.sz().x, h), parent); this.min = min; this.max = max; val = min; } public void draw(GOut g) { if (max > min) { int cx = (sflarp.sz().x / 2) - (schain.sz().x / 2); for (int y = 0; y < sz.y; y += schain.sz().y - 1) g.image(schain, new Coord(cx, y)); double a = (double) val / (double) (max - min); int fy = (int) ((sz.y - sflarp.sz().y) * a); g.image(sflarp, new Coord(0, fy)); } } public boolean mousedown(Coord c, int button) { if (button != 1) return (false); if (max <= min) return (false); drag = true; ui.grabmouse(this); mousemove(c); return (true); } public void mousemove(Coord c) { if (drag) { double a = (double) (c.y - (sflarp.sz().y / 2)) / (double) (sz.y - sflarp.sz().y); if (a < 0) a = 0; if (a > 1) a = 1; val = (int) Math.round(a * (max - min)) + min; changed(); } } public boolean mouseup(Coord c, int button) { if (button != 1) return (false); if (!drag) return (false); drag = false; ui.grabmouse(null); return (true); } public void changed() { } public void ch(int a) { int val = this.val + a; if (val > max) val = max; if (val < min) val = min; this.val = val; } }