/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; import java.awt.Color; public class GobHealth extends GAttrib { int hp; HpFx fx = new HpFx(); public GobHealth(Gob g, int hp) { super(g); this.hp = hp; } private class HpFx implements Sprite.Part.Effect { public GOut apply(GOut in) { return (new GOut(in) { { chcolor(); } public void chcolor(Color col) { super.chcolor(Utils.blendcol(col, new Color(255, 0, 0, 128 - ((hp * 128) / 4)))); } }); } } public Sprite.Part.Effect getfx() { if (hp >= 4) return (null); return (fx); } public double asfloat() { return (((double) hp) / 4.0); } }