/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven;
import java.util.Collection;
import java.util.LinkedList;
public abstract class FreeSprite extends Sprite {
/*
* public Coord cc = Coord.z; public Coord sz = Coord.z;
*/
private final Collection<Part> layers = new LinkedList<Part>();
public interface Layer {
public void draw(GOut g, Coord sc);
}
private class LPart extends Part {
Layer lay;
public LPart(Layer lay, int z, int subz) {
super(z, subz);
this.lay = lay;
}
public void draw(GOut g) {
lay.draw(g, sc());
}
public void draw(java.awt.image.BufferedImage img, java.awt.Graphics g) {
}
}
protected FreeSprite(Owner owner, Resource res, int z, int subz) {
super(owner, res);
add(new Layer() {
public void draw(GOut g, Coord sc) {
FreeSprite.this.draw(g, sc);
}
}, z, subz);
}
protected FreeSprite(Owner owner, Resource res) {
this(owner, res, 0, 0);
}
public void add(Layer lay, int z, int subz) {
layers.add(new LPart(lay, z, subz));
}
public boolean checkhit(Coord c) {
return (false);
}
public void setup(Drawer d, Coord cc, Coord off) {
setup(layers, d, cc, off);
}
public Object stateid() {
return (this);
}
public abstract void draw(GOut g, Coord sc);
}