/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; import java.util.Collection; import java.util.LinkedList; public abstract class FreeSprite extends Sprite { /* * public Coord cc = Coord.z; public Coord sz = Coord.z; */ private final Collection<Part> layers = new LinkedList<Part>(); public interface Layer { public void draw(GOut g, Coord sc); } private class LPart extends Part { Layer lay; public LPart(Layer lay, int z, int subz) { super(z, subz); this.lay = lay; } public void draw(GOut g) { lay.draw(g, sc()); } public void draw(java.awt.image.BufferedImage img, java.awt.Graphics g) { } } protected FreeSprite(Owner owner, Resource res, int z, int subz) { super(owner, res); add(new Layer() { public void draw(GOut g, Coord sc) { FreeSprite.this.draw(g, sc); } }, z, subz); } protected FreeSprite(Owner owner, Resource res) { this(owner, res, 0, 0); } public void add(Layer lay, int z, int subz) { layers.add(new LPart(lay, z, subz)); } public boolean checkhit(Coord c) { return (false); } public void setup(Drawer d, Coord cc, Coord off) { setup(layers, d, cc, off); } public Object stateid() { return (this); } public abstract void draw(GOut g, Coord sc); }