/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven;
public class Logout extends Window {
Button y, n;
public Logout(Coord c, Widget parent) {
super(c, new Coord(125, 50), parent, "Haven & Hearth");
new Label(Coord.z, this, "Do you want to log out?");
y = new Button(new Coord(0, 30), 50, this, "Yes");
n = new Button(new Coord(75, 30), 50, this, "No");
canactivate = true;
}
public void wdgmsg(Widget sender, String msg, Object... args) {
if (sender == y) {
ui.close();
} else if (sender == n) {
ui.destroy(this);
} else if (sender == this) {
if (msg == "close")
ui.destroy(this);
if (msg == "activate")
MaidFrame.getCurrentSession().getUI().close();
} else {
super.wdgmsg(sender, msg, args);
}
}
}