/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; import java.awt.Color; public class Buff { public static final Text.Foundry nfnd = new Text.Foundry("SansSerif", 10); int id; Indir<Resource> res; String tt = null; int ameter = -1; int nmeter = -1; int cmeter = -1; int cticks = -1; long gettime; Tex ntext = null; boolean major = false; public Buff(int id, Indir<Resource> res) { this.id = id; this.res = res; } Tex nmeter() { if (ntext == null) ntext = new TexI(Utils.outline2(nfnd.render(Integer.toString(nmeter), Color.WHITE).img, Color.BLACK)); return (ntext); } }