/*
* This file is part of the Haven & Hearth game client.
* Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and
* Björn Johannessen <johannessen.bjorn@gmail.com>
*
* Redistribution and/or modification of this file is subject to the
* terms of the GNU Lesser General Public License, version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Other parts of this source tree adhere to other copying
* rights. Please see the file `COPYING' in the root directory of the
* source tree for details.
*
* A copy the GNU Lesser General Public License is distributed along
* with the source tree of which this file is a part in the file
* `doc/LPGL-3'. If it is missing for any reason, please see the Free
* Software Foundation's website at <http://www.fsf.org/>, or write
* to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package haven;
import static haven.Resource.imgc;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.media.opengl.GL;
public class AvaRender extends TexRT {
List<Indir<Resource>> layers;
List<Resource.Image> images;
boolean loading;
public static final Coord sz = new Coord(212, 249);
public AvaRender(List<Indir<Resource>> layers) {
super(sz);
setlay(layers);
}
public void setlay(List<Indir<Resource>> layers) {
Collections.sort(layers);
this.layers = layers;
loading = true;
}
public boolean subrend(GOut g) {
if (!loading)
return (false);
List<Resource.Image> images = new ArrayList<Resource.Image>();
loading = false;
for (Indir<Resource> r : layers) {
if (r.get() == null)
loading = true;
else
images.addAll(r.get().layers(imgc));
}
Collections.sort(images);
if (images.equals(this.images))
return (false);
this.images = images;
g.gl.glClearColor(255, 255, 255, 0);
g.gl.glClear(GL.GL_COLOR_BUFFER_BIT);
for (Resource.Image i : images)
g.image(i.tex(), i.o);
return (true);
}
}