/* * This file is part of the Haven & Hearth game client. * Copyright (C) 2009 Fredrik Tolf <fredrik@dolda2000.com>, and * Björn Johannessen <johannessen.bjorn@gmail.com> * * Redistribution and/or modification of this file is subject to the * terms of the GNU Lesser General Public License, version 3, as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * Other parts of this source tree adhere to other copying * rights. Please see the file `COPYING' in the root directory of the * source tree for details. * * A copy the GNU Lesser General Public License is distributed along * with the source tree of which this file is a part in the file * `doc/LPGL-3'. If it is missing for any reason, please see the Free * Software Foundation's website at <http://www.fsf.org/>, or write * to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package haven; import static haven.Resource.imgc; import java.util.ArrayList; import java.util.Collections; import java.util.List; import javax.media.opengl.GL; public class AvaRender extends TexRT { List<Indir<Resource>> layers; List<Resource.Image> images; boolean loading; public static final Coord sz = new Coord(212, 249); public AvaRender(List<Indir<Resource>> layers) { super(sz); setlay(layers); } public void setlay(List<Indir<Resource>> layers) { Collections.sort(layers); this.layers = layers; loading = true; } public boolean subrend(GOut g) { if (!loading) return (false); List<Resource.Image> images = new ArrayList<Resource.Image>(); loading = false; for (Indir<Resource> r : layers) { if (r.get() == null) loading = true; else images.addAll(r.get().layers(imgc)); } Collections.sort(images); if (images.equals(this.images)) return (false); this.images = images; g.gl.glClearColor(255, 255, 255, 0); g.gl.glClear(GL.GL_COLOR_BUFFER_BIT); for (Resource.Image i : images) g.image(i.tex(), i.o); return (true); } }