/* * WorldPainter, a graphical and interactive map generator for Minecraft. * Copyright © 2011-2015 pepsoft.org, The Netherlands * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.pepsoft.worldpainter.painting; import org.pepsoft.worldpainter.Dimension; import org.pepsoft.worldpainter.Tile; import org.pepsoft.worldpainter.layers.Layer; import static org.pepsoft.worldpainter.Constants.TILE_SIZE_BITS; import static org.pepsoft.worldpainter.Constants.TILE_SIZE_MASK; /** * Paint which paints a nibble sized layer using a brush, with undo and dynamic level supports. * * <p><strong>Note:</strong> does <em>not</em> do any event inhibitation management. * * <p>Created by pepijn on 15-05-15. */ public final class NibbleLayerPaint extends LayerPaint { public NibbleLayerPaint(Layer layer) { super(layer); if (layer.getDataSize() != Layer.DataSize.NIBBLE) { throw new IllegalArgumentException("Layer " + layer + " not nibble-sized"); } } @Override public void apply(Dimension dimension, int centreX, int centreY, float dynamicLevel) { if (brush.getRadius() == 0) { // Special case: if the radius is 0, assume that the user wants to paint complete pixels instead of trying // to apply the brush applyPixel(dimension, centreX, centreY); return; } final int effectiveRadius = brush.getEffectiveRadius(); final int x1 = centreX - effectiveRadius, y1 = centreY - effectiveRadius, x2 = centreX + effectiveRadius, y2 = centreY + effectiveRadius; final int tileX1 = x1 >> TILE_SIZE_BITS, tileY1 = y1 >> TILE_SIZE_BITS, tileX2 = x2 >> TILE_SIZE_BITS, tileY2 = y2 >> TILE_SIZE_BITS; if ((tileX1 == tileX2) && (tileY1 == tileY2)) { // The bounding box of the brush is entirely on one tile; optimize by painting directly to the tile final Tile tile = dimension.getTileForEditing(tileX1, tileY1); if (tile == null) { return; } final int x1InTile = x1 & TILE_SIZE_MASK, y1InTile = y1 & TILE_SIZE_MASK, x2InTile = x2 & TILE_SIZE_MASK, y2InTile = y2 & TILE_SIZE_MASK; final int tileXInWorld = tileX1 << TILE_SIZE_BITS, tileYInWorld = tileY1 << TILE_SIZE_BITS; for (int y = y1InTile; y <= y2InTile; y++) { for (int x = x1InTile; x <= x2InTile; x++) { final int currentValue = tile.getLayerValue(layer, x, y); final float strength = dynamicLevel * getStrength(centreX, centreY, tileXInWorld + x, tileYInWorld + y); if (strength != 0f) { int targetValue = 1 + (int) (strength * 14 + 0.5f); if (targetValue > currentValue) { tile.setLayerValue(layer, x, y, targetValue); } } } } } else { // The bounding box of the brush straddles more than one tile; paint to the dimension for (int y = y1; y <= y2; y++) { for (int x = x1; x <= x2; x++) { final int currentValue = dimension.getLayerValueAt(layer, x, y); final float strength = dynamicLevel * getStrength(centreX, centreY, x, y); if (strength != 0f) { int targetValue = 1 + (int) (strength * 14 + 0.5f); if (targetValue > currentValue) { dimension.setLayerValueAt(layer, x, y, targetValue); } } } } } } @Override public void remove(Dimension dimension, int centreX, int centreY, float dynamicLevel) { if (brush.getRadius() == 0) { // Special case: if the radius is 0, assume that the user wants to remove complete pixels instead of trying // to apply the brush removePixel(dimension, centreX, centreY); return; } final int effectiveRadius = brush.getEffectiveRadius(); final int x1 = centreX - effectiveRadius, y1 = centreY - effectiveRadius, x2 = centreX + effectiveRadius, y2 = centreY + effectiveRadius; final int tileX1 = x1 >> TILE_SIZE_BITS, tileY1 = y1 >> TILE_SIZE_BITS, tileX2 = x2 >> TILE_SIZE_BITS, tileY2 = y2 >> TILE_SIZE_BITS; if ((tileX1 == tileX2) && (tileY1 == tileY2)) { // The bounding box of the brush is entirely on one tile; optimize by painting directly to the tile final Tile tile = dimension.getTileForEditing(tileX1, tileY1); if (tile == null) { return; } final int x1InTile = x1 & TILE_SIZE_MASK, y1InTile = y1 & TILE_SIZE_MASK, x2InTile = x2 & TILE_SIZE_MASK, y2InTile = y2 & TILE_SIZE_MASK; final int tileXInWorld = tileX1 << TILE_SIZE_BITS, tileYInWorld = tileY1 << TILE_SIZE_BITS; for (int y = y1InTile; y <= y2InTile; y++) { for (int x = x1InTile; x <= x2InTile; x++) { final int currentValue = tile.getLayerValue(layer, x, y); final float strength = dynamicLevel * getFullStrength(centreX, centreY, tileXInWorld + x, tileYInWorld + y); if (strength != 0f) { int targetValue = 14 - (int) (strength * 14 + 0.5f); if (targetValue < currentValue) { tile.setLayerValue(layer, x, y, targetValue); } } } } } else { // The bounding box of the brush straddles more than one tile; paint to the dimension for (int y = y1; y <= y2; y++) { for (int x = x1; x <= x2; x++) { final int currentValue = dimension.getLayerValueAt(layer, x, y); final float strength = dynamicLevel * getFullStrength(centreX, centreY, x, y); if (strength != 0f) { int targetValue = 14 - (int) (strength * 14 + 0.f); if (targetValue < currentValue) { dimension.setLayerValueAt(layer, x, y, targetValue); } } } } } } @Override public void applyPixel(Dimension dimension, int x, int y) { final Tile tile = dimension.getTileForEditing(x >> TILE_SIZE_BITS, y >> TILE_SIZE_BITS); if (tile != null) { final int xInTile = x & TILE_SIZE_MASK, yInTile = y & TILE_SIZE_MASK; final int value = 1 + (int) (brush.getLevel() * 14 + 0.5f); if (tile.getLayerValue(layer, xInTile, yInTile) < value) { tile.setLayerValue(layer, xInTile, yInTile, value); } } } @Override public void removePixel(Dimension dimension, int x, int y) { dimension.setLayerValueAt(layer, x, y, 0); } }