/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package org.pepsoft.worldpainter.biomeschemes; import java.io.File; import java.util.HashMap; import java.util.Map; import org.pepsoft.util.Checksum; import org.pepsoft.worldpainter.BiomeScheme; /** * A {@link BiomeScheme} which makes use of Minecraft 1.6 jar files to provide * biomes according to the Default world type. * * @author pepijn */ public final class Minecraft1_6BiomeScheme extends Minecraft1_2JarBiomeScheme { public Minecraft1_6BiomeScheme(File minecraftJar, File libDir, Checksum md5Sum) { super(minecraftJar, libDir, md5Sum, HASHES_TO_CLASSNAMES, "1.6.2 or 1.6.4 Default"); } private static final Map<Checksum, String[]> HASHES_TO_CLASSNAMES = new HashMap<>(); // Landscape class // Buffer manager class static { // World generator class HASHES_TO_CLASSNAMES.put(new Checksum(new byte[] {(byte) 29, (byte) 67, (byte) -51, (byte) -70, (byte) -117, (byte) -105, (byte) 82, (byte) -41, (byte) -11, (byte) 87, (byte) -85, (byte) 125, (byte) 62, (byte) 54, (byte) 89, (byte) 100}), new String[] {"akn", "akl", "acf"}); // 1.6.2 HASHES_TO_CLASSNAMES.put(new Checksum(new byte[] {(byte) 46, (byte) 80, (byte) 68, (byte) -11, (byte) 53, (byte) -98, (byte) -126, (byte) 36, (byte) 85, (byte) 81, (byte) 22, (byte) 122, (byte) 35, (byte) 127, (byte) 49, (byte) 103}), new String[] {"akq", "ako", "acg"}); // 1.6.4 } }