/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.pepsoft.worldpainter; /** * * @author SchmitzP */ public abstract class AbstractTileFactory implements TileFactory { @Override public Tile getTile(int x, int y) { return createTile(x, y); } private static final long serialVersionUID = 1L; }