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package org.pepsoft.worldpainter.layers;
/**
*
* @author pepijn
*/
public class Biome extends Layer {
public Biome() {
super("Biome", "Displays the biome Minecraft will generate", Layer.DataSize.BYTE, 70);
}
@Override
public int getDefaultValue() {
return 255;
}
public static final Biome INSTANCE = new Biome();
private static final long serialVersionUID = -5510962172433402363L;
}