/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package org.pepsoft.worldpainter.layers; /** * * @author pepijn */ public class Biome extends Layer { public Biome() { super("Biome", "Displays the biome Minecraft will generate", Layer.DataSize.BYTE, 70); } @Override public int getDefaultValue() { return 255; } public static final Biome INSTANCE = new Biome(); private static final long serialVersionUID = -5510962172433402363L; }