/* * WorldPainter, a graphical and interactive map generator for Minecraft. * Copyright © 2011-2015 pepsoft.org, The Netherlands * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.pepsoft.worldpainter.tools.scripts; import org.pepsoft.worldpainter.MixedMaterial; import org.pepsoft.worldpainter.Terrain; import org.pepsoft.worldpainter.World2; /** * An operation which installs a custom terrain on a world. * * @author SchmitzP */ public class InstallCustomTerrainOp extends AbstractOperation<Integer> { public InstallCustomTerrainOp(ScriptingContext context, MixedMaterial terrain) throws ScriptException { super(context); if (terrain == null) { throw new ScriptException("terrain may not be null"); } this.terrain = terrain; } public InstallCustomTerrainOp toWorld(World2 world) { this.world = world; return this; } public InstallCustomTerrainOp inSlot(int index) { this.index = index; return this; } @Override public Integer go() throws ScriptException { goCalled(); if (world == null) { throw new ScriptException("world not set"); } if (index > 0) { world.setMixedMaterial(index - 1, terrain); return Terrain.getCustomTerrain(index - 1).ordinal(); } else { for (int i = 0; i < Terrain.CUSTOM_TERRAIN_COUNT; i++) { if (world.getMixedMaterial(i) == null) { world.setMixedMaterial(i, terrain); return Terrain.getCustomTerrain(i).ordinal(); } } throw new ScriptException("No free custom terrain slots"); } } private final MixedMaterial terrain; private World2 world; private int index = 0; }