// Asteroid Push - A game featuring selfmade spaceships and pompous physics // Copyright (C) 2013 Christian Meyer, Silvan Wegmann // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. package org.codecranachan.asteroidpush.testutils; import org.jmock.Mockery; import org.jmock.lib.concurrent.Synchroniser; import org.jmock.lib.legacy.ClassImposteriser; /** * This is an extension of the jmock Mockery that can also mock non-interface * classes. Use this instead of using the anonymous inner class definition that * needlessly clutters your test code. * * @author Konfuzzyus * */ public class ClassMockery extends Mockery { public ClassMockery() { setImposteriser(ClassImposteriser.INSTANCE); setThreadingPolicy(new Synchroniser()); } }