// Asteroid Push - A game featuring selfmade spaceships and pompous physics
// Copyright (C) 2013 Christian Meyer, Silvan Wegmann
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package org.codecranachan.asteroidpush.testutils;
import org.jmock.Mockery;
import org.jmock.lib.concurrent.Synchroniser;
import org.jmock.lib.legacy.ClassImposteriser;
/**
* This is an extension of the jmock Mockery that can also mock non-interface
* classes. Use this instead of using the anonymous inner class definition that
* needlessly clutters your test code.
*
* @author Konfuzzyus
*
*/
public class ClassMockery extends Mockery {
public ClassMockery() {
setImposteriser(ClassImposteriser.INSTANCE);
setThreadingPolicy(new Synchroniser());
}
}