// Asteroid Push - A game featuring selfmade spaceships and pompous physics
// Copyright (C) 2013 Christian Meyer, Silvan Wegmann
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package org.codecranachan.asteroidpush.base.ui.widget;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.geom.Rectangle;
import org.newdawn.slick.geom.Vector2f;
import org.newdawn.slick.state.StateBasedGame;
public class BasicWidget implements Widget {
private Vector2f currentHover;
private Rectangle frame;
private static float LINE_WIDTH = 3.0f;
public void resize(Rectangle frame) {
this.frame = frame;
}
public void render(Graphics g) {
if (getFrame() == null) {
return;
}
g.setAntiAlias(true);
g.setLineWidth(LINE_WIDTH);
g.setColor(Color.darkGray);
g.fill(getFrame());
g.setColor(Color.orange);
g.draw(getFrame());
}
public Vector2f getHover() {
return this.currentHover;
}
public Rectangle getFrame() {
return this.frame;
}
public void setFrame(Rectangle frame) {
this.frame = frame;
}
public void setHover(float x, float y) {
this.currentHover = new Vector2f(x, y);
}
public void resetHover() {
this.currentHover = null;
}
public void mousePressed(int button, int x, int y) {
}
public void update(GameContainer container, StateBasedGame game, int delta) {
}
public void keyPressed(int key, char c) {
}
public void keyReleased(int key, char c) {
}
}