// Asteroid Push - A game featuring selfmade spaceships and pompous physics
// Copyright (C) 2013 Christian Meyer, Silvan Wegmann
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package org.codecranachan.asteroidpush.base;
import org.newdawn.slick.Font;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.UnicodeFont;
import org.newdawn.slick.font.effects.ColorEffect;
public class ResourceLoader {
public void setGameContainer(GameContainer container) {
this.container = container;
}
@SuppressWarnings("unchecked")
public Font loadFont(String filename, int size) {
Font font;
try {
UnicodeFont unicodeFont = new UnicodeFont(filename, size, false, false);
unicodeFont.addAsciiGlyphs();
unicodeFont.getEffects().add(new ColorEffect(java.awt.Color.WHITE));
unicodeFont.loadGlyphs();
font = unicodeFont;
} catch (SlickException e) {
font = container.getDefaultFont();
} catch (RuntimeException e) {
font = container.getDefaultFont();
}
return font;
}
private GameContainer container;
}