// Asteroid Push - A game featuring selfmade spaceships and pompous physics // Copyright (C) 2013 Christian Meyer, Silvan Wegmann // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. package org.codecranachan.asteroidpush.base; import org.newdawn.slick.Font; import org.newdawn.slick.GameContainer; import org.newdawn.slick.SlickException; import org.newdawn.slick.UnicodeFont; import org.newdawn.slick.font.effects.ColorEffect; public class ResourceLoader { public void setGameContainer(GameContainer container) { this.container = container; } @SuppressWarnings("unchecked") public Font loadFont(String filename, int size) { Font font; try { UnicodeFont unicodeFont = new UnicodeFont(filename, size, false, false); unicodeFont.addAsciiGlyphs(); unicodeFont.getEffects().add(new ColorEffect(java.awt.Color.WHITE)); unicodeFont.loadGlyphs(); font = unicodeFont; } catch (SlickException e) { font = container.getDefaultFont(); } catch (RuntimeException e) { font = container.getDefaultFont(); } return font; } private GameContainer container; }