package org.codecranachan.asteroidpush.base.ui.simulation; import java.util.Collection; import org.codecranachan.asteroidpush.base.input.slick2d.Slick2dController; import org.codecranachan.asteroidpush.base.visuals.Representation; import org.codecranachan.asteroidpush.base.visuals.RepresentationRenderer; import org.codecranachan.asteroidpush.utils.FieldOfView; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.geom.Rectangle; import org.newdawn.slick.state.StateBasedGame; public class PilotUi implements Viewport { private RepresentationRenderer renderer; private Slick2dController controller; public PilotUi(Slick2dController controller) { renderer = new RepresentationRenderer(); this.controller = controller; } public void setRepresentations(Collection<Representation> representations) { renderer.setRepresentations(representations); } public void setNextControllerFrame(int frame) { controller.setNextFrame(frame); } public void setFieldOfView(FieldOfView fov) { renderer.setFieldOfView(fov); } public void resize(Rectangle frame) { renderer.setFrame(frame); } public void render(Graphics g) { renderer.render(g); } public void update(GameContainer container, StateBasedGame game, int delta) { } public void setHover(float x, float y) { } public void resetHover() { } public void mousePressed(int button, int x, int y) { } public void keyPressed(int key, char c) { controller.inputKey(key, 1.0f); } public void keyReleased(int key, char c) { controller.inputKey(key, 0.0f); } }