// Asteroid Push - A game featuring selfmade spaceships and pompous physics // Copyright (C) 2013 Christian Meyer, Silvan Wegmann // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. package org.codecranachan.asteroidpush; import org.codecranachan.asteroidpush.base.ResourceLoaderTest; import org.codecranachan.asteroidpush.base.simulation.SimulationTestSuite; import org.codecranachan.asteroidpush.base.ui.states.StateTestSuite; import org.codecranachan.asteroidpush.base.workshop.WorkshopTestSuite; import org.codecranachan.asteroidpush.utils.UtilsTestSuite; import org.junit.runner.RunWith; import org.junit.runners.Suite; import org.junit.runners.Suite.SuiteClasses; @RunWith(Suite.class) @SuiteClasses({ SimulationTestSuite.class, StateTestSuite.class, UtilsTestSuite.class, WorkshopTestSuite.class, AsteroidPushTest.class, ResourceLoaderTest.class }) public class AllTests { }