// Asteroid Push - A game featuring selfmade spaceships and pompous physics
// Copyright (C) 2013 Christian Meyer, Silvan Wegmann
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package org.codecranachan.asteroidpush;
import org.codecranachan.asteroidpush.base.ResourceLoaderTest;
import org.codecranachan.asteroidpush.base.simulation.SimulationTestSuite;
import org.codecranachan.asteroidpush.base.ui.states.StateTestSuite;
import org.codecranachan.asteroidpush.base.workshop.WorkshopTestSuite;
import org.codecranachan.asteroidpush.utils.UtilsTestSuite;
import org.junit.runner.RunWith;
import org.junit.runners.Suite;
import org.junit.runners.Suite.SuiteClasses;
@RunWith(Suite.class)
@SuiteClasses({
SimulationTestSuite.class,
StateTestSuite.class,
UtilsTestSuite.class,
WorkshopTestSuite.class,
AsteroidPushTest.class,
ResourceLoaderTest.class
})
public class AllTests {
}