// Asteroid Push - A game featuring selfmade spaceships and pompous physics // Copyright (C) 2013 Christian Meyer, Silvan Wegmann // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. package org.codecranachan.asteroidpush.base.simulation; import static org.junit.Assert.*; import org.codecranachan.asteroidpush.base.simulation.Timekeeper; import org.junit.Test; public class TimekeeperTest { @Test public void testFrameCalculation() { Timekeeper keeper = new Timekeeper(0.15f); assertEquals(0, keeper.getGameTime()); keeper.addRealTime(50); assertEquals(0, keeper.getGameTime()); keeper.addRealTime(200); assertEquals(1, keeper.getGameTime()); keeper.addRealTime(250); assertEquals(3, keeper.getGameTime()); } }