// Asteroid Push - A game featuring selfmade spaceships and pompous physics
// Copyright (C) 2013 Christian Meyer, Silvan Wegmann
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package org.codecranachan.asteroidpush.base.simulation;
import static org.junit.Assert.*;
import org.codecranachan.asteroidpush.base.simulation.Timekeeper;
import org.junit.Test;
public class TimekeeperTest {
@Test
public void testFrameCalculation() {
Timekeeper keeper = new Timekeeper(0.15f);
assertEquals(0, keeper.getGameTime());
keeper.addRealTime(50);
assertEquals(0, keeper.getGameTime());
keeper.addRealTime(200);
assertEquals(1, keeper.getGameTime());
keeper.addRealTime(250);
assertEquals(3, keeper.getGameTime());
}
}