// Asteroid Push - A game featuring selfmade spaceships and pompous physics // Copyright (C) 2013 Christian Meyer, Silvan Wegmann // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. package org.codecranachan.asteroidpush.base.simulation; public class Timekeeper { public Timekeeper(float frameTime) { timeAccumulator = 0; this.frameTime = frameTime; } public void addRealTime(int milliseconds) { timeAccumulator += (float) milliseconds / 1000.0f; } public int getGameTime() { return (int) Math.floor(timeAccumulator / frameTime); } float timeAccumulator; float frameTime; }