// Asteroid Push - A game featuring selfmade spaceships and pompous physics
// Copyright (C) 2013 Christian Meyer, Silvan Wegmann
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package org.codecranachan.asteroidpush.base.simulation;
public class Timekeeper {
public Timekeeper(float frameTime) {
timeAccumulator = 0;
this.frameTime = frameTime;
}
public void addRealTime(int milliseconds) {
timeAccumulator += (float) milliseconds / 1000.0f;
}
public int getGameTime() {
return (int) Math.floor(timeAccumulator / frameTime);
}
float timeAccumulator;
float frameTime;
}