// Asteroid Push - A game featuring selfmade spaceships and pompous physics // Copyright (C) 2013 Christian Meyer, Silvan Wegmann // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. package org.codecranachan.asteroidpush.base.ui.states; import org.codecranachan.asteroidpush.base.ResourceLoader; import org.codecranachan.asteroidpush.base.ui.StateId; import org.codecranachan.asteroidpush.base.ui.states.WorkshopState; import org.codecranachan.asteroidpush.testutils.ClassMockery; import org.jmock.Expectations; import org.junit.Before; import org.junit.Test; import static org.junit.Assert.*; import static org.hamcrest.CoreMatchers.*; public class WorkshopStateTest { ClassMockery context; ResourceLoader loaderMock; WorkshopState testState; @Before public void setUp() throws Exception { context = new ClassMockery(); loaderMock = context.mock(ResourceLoader.class); } @Test public void testGetId() { context.checking(new Expectations() { { ignoring(loaderMock); } }); testState = new WorkshopState(loaderMock); assertThat(testState.getID(), is(equalTo(StateId.WORKSHOP))); } }