package org.codecranachan.asteroidpush.content.parts; import org.codecranachan.asteroidpush.base.Balancing; import org.codecranachan.asteroidpush.base.simulation.Material; import org.codecranachan.asteroidpush.base.simulation.Primitive; import org.codecranachan.asteroidpush.base.workshop.PartFactory; import org.codecranachan.asteroidpush.base.workshop.assembly.Component; import org.codecranachan.asteroidpush.base.workshop.assembly.Part; import org.codecranachan.asteroidpush.base.workshop.assembly.Socket; import org.codecranachan.asteroidpush.base.workshop.tokenboard.Shape; import org.codecranachan.asteroidpush.content.behaviors.CollisionBehaviorFactory; import org.codecranachan.asteroidpush.content.behaviors.TorqueFeederFactory; import org.jbox2d.common.Vec2; public class Spinner implements PartFactory { public String getName() { return "Spinner"; } public Part createPart() { Part part = new Part(getPartShape()); part.addComponent(createMainComponent()); return part; } private Component createMainComponent() { Socket socket = new Socket(); socket.addLink(-1, 0); socket.addLink(-1, 2); socket.addLink(0, 3); socket.addLink(2, 3); socket.addLink(3, 2); socket.addLink(3, 0); socket.addLink(2, -1); socket.addLink(0, -1); Component main = new Component(socket); Primitive shape = new Primitive(); shape.AddVertex(new Vec2(1.5f, -0.5f)); shape.AddVertex(new Vec2(1.5f, 1.5f)); shape.AddVertex(new Vec2(-0.5f, 1.5f)); shape.AddVertex(new Vec2(-0.5f, -0.5f)); CollisionBehaviorFactory collisionFactory = new CollisionBehaviorFactory( shape, Material.METAL); float magnitude = Balancing.getRequiredTorqueToSpinBlock(Material.METAL) * 50f; TorqueFeederFactory feederFactory = new TorqueFeederFactory(magnitude, socket); main.add(collisionFactory, 0); main.add(feederFactory, 0); return main; } private Shape getPartShape() { return new Shape("XX", "XX"); } }