/* * This file is part of lanterna (http://code.google.com/p/lanterna/). * * lanterna is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * Copyright (C) 2010-2017 Martin Berglund */ package com.googlecode.lanterna.gui2; import com.googlecode.lanterna.TestTerminalFactory; import com.googlecode.lanterna.bundle.LanternaThemes; import com.googlecode.lanterna.screen.Screen; import java.io.IOException; /** * Some common code for the GUI tests to get a text system up and running on a separate thread * @author Martin */ public abstract class TestBase { void run(String[] args) throws IOException, InterruptedException { Screen screen = new TestTerminalFactory(args).createScreen(); screen.startScreen(); MultiWindowTextGUI textGUI = createTextGUI(screen); String theme = extractTheme(args); if(theme != null) { textGUI.setTheme(LanternaThemes.getRegisteredTheme(theme)); } textGUI.setBlockingIO(false); textGUI.setEOFWhenNoWindows(true); textGUI.isEOFWhenNoWindows(); //No meaning, just to silence IntelliJ:s "is never used" alert try { init(textGUI); AsynchronousTextGUIThread guiThread = (AsynchronousTextGUIThread)textGUI.getGUIThread(); guiThread.start(); afterGUIThreadStarted(textGUI); guiThread.waitForStop(); } finally { screen.stopScreen(); } } private String extractTheme(String[] args) { for(int i = 0; i < args.length; i++) { if(args[i].equals("--theme") && i + 1 < args.length) { return args[i+1]; } } return null; } protected MultiWindowTextGUI createTextGUI(Screen screen) { return new MultiWindowTextGUI(new SeparateTextGUIThread.Factory(), screen); } public abstract void init(WindowBasedTextGUI textGUI); public void afterGUIThreadStarted(WindowBasedTextGUI textGUI) { // By default do nothing } }