/*
* This file is part of lanterna (http://code.google.com/p/lanterna/).
*
* lanterna is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright (C) 2010-2017 Martin Berglund
*/
package com.googlecode.lanterna.gui2;
import com.googlecode.lanterna.TestTerminalFactory;
import com.googlecode.lanterna.bundle.LanternaThemes;
import com.googlecode.lanterna.screen.Screen;
import java.io.IOException;
/**
* Some common code for the GUI tests to get a text system up and running on a separate thread
* @author Martin
*/
public abstract class TestBase {
void run(String[] args) throws IOException, InterruptedException {
Screen screen = new TestTerminalFactory(args).createScreen();
screen.startScreen();
MultiWindowTextGUI textGUI = createTextGUI(screen);
String theme = extractTheme(args);
if(theme != null) {
textGUI.setTheme(LanternaThemes.getRegisteredTheme(theme));
}
textGUI.setBlockingIO(false);
textGUI.setEOFWhenNoWindows(true);
textGUI.isEOFWhenNoWindows(); //No meaning, just to silence IntelliJ:s "is never used" alert
try {
init(textGUI);
AsynchronousTextGUIThread guiThread = (AsynchronousTextGUIThread)textGUI.getGUIThread();
guiThread.start();
afterGUIThreadStarted(textGUI);
guiThread.waitForStop();
}
finally {
screen.stopScreen();
}
}
private String extractTheme(String[] args) {
for(int i = 0; i < args.length; i++) {
if(args[i].equals("--theme") && i + 1 < args.length) {
return args[i+1];
}
}
return null;
}
protected MultiWindowTextGUI createTextGUI(Screen screen) {
return new MultiWindowTextGUI(new SeparateTextGUIThread.Factory(), screen);
}
public abstract void init(WindowBasedTextGUI textGUI);
public void afterGUIThreadStarted(WindowBasedTextGUI textGUI) {
// By default do nothing
}
}