/* * This file is part of lanterna (http://code.google.com/p/lanterna/). * * lanterna is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * Copyright (C) 2010-2017 Martin Berglund */ package com.googlecode.lanterna.graphics; import com.googlecode.lanterna.*; import com.googlecode.lanterna.screen.TabBehaviour; import java.util.Collection; /** * This interface exposes functionality to 'draw' text graphics on a section of the terminal. It has several * implementation for the different levels, including one for Terminal, one for Screen and one which is used by the * TextGUI system to draw components. They are all very similar and has a lot of graphics functionality in * AbstractTextGraphics. * <p> * The basic concept behind a TextGraphics implementation is that it keeps a state on four things: * <ul> * <li>Foreground color</li> * <li>Background color</li> * <li>Modifiers</li> * <li>Tab-expanding behaviour</li> * </ul> * These call all be altered through ordinary set* methods, but some will be altered as the result of performing one of * the 'drawing' operations. See the documentation to each method for further information (for example, putString). * <p> * Don't hold on to your TextGraphics objects for too long; ideally create them and let them be GC:ed when you are done * with them. The reason is that not all implementations will handle the underlying terminal changing size. * @author Martin */ public interface TextGraphics extends StyleSet<TextGraphics> { /** * Returns the size of the area that this text graphic can write to. Any attempts of placing characters outside of * this area will be silently ignored. * @return Size of the writable area that this TextGraphics can write too */ TerminalSize getSize(); /** * Creates a new TextGraphics of the same type as this one, using the same underlying subsystem. Using this method, * you need to specify a section of the current TextGraphics valid area that this new TextGraphic shall be * restricted to. If you call <code>newTextGraphics(TerminalPosition.TOP_LEFT_CORNER, textGraphics.getSize())</code> * then the resulting object will be identical to this one, but having a separated state for colors, position and * modifiers. * @param topLeftCorner Position of this TextGraphics's writable area that is to become the top-left corner (0x0) of * the new TextGraphics * @param size How large area, counted from the topLeftCorner, the new TextGraphics can write to. This cannot be * larger than the current TextGraphics's writable area (adjusted by topLeftCorner) * @return A new TextGraphics with the same underlying subsystem, that can write to only the specified area * @throws java.lang.IllegalArgumentException If the size the of new TextGraphics exceeds the dimensions of this * TextGraphics in any way. */ TextGraphics newTextGraphics(TerminalPosition topLeftCorner, TerminalSize size) throws IllegalArgumentException; /** * Retrieves the current tab behaviour, which is what the TextGraphics will use when expanding \t characters to * spaces. * @return Current behaviour in use for expanding tab to spaces */ TabBehaviour getTabBehaviour(); /** * Sets the behaviour to use when expanding tab characters (\t) to spaces * @param tabBehaviour Behaviour to use when expanding tabs to spaces * @return Itself */ TextGraphics setTabBehaviour(TabBehaviour tabBehaviour); /** * Fills the entire writable area with a single character, using current foreground color, background color and modifiers. * @param c Character to fill the writable area with * @return Itself */ TextGraphics fill(char c); /** * Sets the character at the current position to the specified value * @param column column of the location to set the character * @param row row of the location to set the character * @param character Character to set at the current position * @return Itself */ TextGraphics setCharacter(int column, int row, char character); /** * Sets the character at the current position to the specified value, without using the current colors and modifiers * of this TextGraphics. * @param column column of the location to set the character * @param row row of the location to set the character * @param character Character data to set at the current position * @return Itself */ TextGraphics setCharacter(int column, int row, TextCharacter character); /** * Sets the character at the current position to the specified value * @param position position of the location to set the character * @param character Character to set at the current position * @return Itself */ TextGraphics setCharacter(TerminalPosition position, char character); /** * Sets the character at the current position to the specified value, without using the current colors and modifiers * of this TextGraphics. * @param position position of the location to set the character * @param character Character data to set at the current position * @return Itself */ TextGraphics setCharacter(TerminalPosition position, TextCharacter character); /** * Draws a line from a specified position to a specified position, using a supplied character. The current * foreground color, background color and modifiers will be applied. * @param fromPoint From where to draw the line * @param toPoint Where to draw the line * @param character Character to use for the line * @return Itself */ TextGraphics drawLine(TerminalPosition fromPoint, TerminalPosition toPoint, char character); /** * Draws a line from a specified position to a specified position, using a supplied TextCharacter. The current * foreground color, background color and modifiers of this TextGraphics will not be used and will not be modified * by this call. * @param fromPoint From where to draw the line * @param toPoint Where to draw the line * @param character Character data to use for the line, including character, colors and modifiers * @return Itself */ TextGraphics drawLine(TerminalPosition fromPoint, TerminalPosition toPoint, TextCharacter character); /** * Draws a line from a specified position to a specified position, using a supplied character. The current * foreground color, background color and modifiers will be applied. * @param fromX Column of the starting position to draw the line from (inclusive) * @param fromY Row of the starting position to draw the line from (inclusive) * @param toX Column of the end position to draw the line to (inclusive) * @param toY Row of the end position to draw the line to (inclusive) * @param character Character to use for the line * @return Itself */ TextGraphics drawLine(int fromX, int fromY, int toX, int toY, char character); /** * Draws a line from a specified position to a specified position, using a supplied character. The current * foreground color, background color and modifiers of this TextGraphics will not be used and will not be modified * by this call. * @param fromX Column of the starting position to draw the line from (inclusive) * @param fromY Row of the starting position to draw the line from (inclusive) * @param toX Column of the end position to draw the line to (inclusive) * @param toY Row of the end position to draw the line to (inclusive) * @param character Character data to use for the line, including character, colors and modifiers * @return Itself */ TextGraphics drawLine(int fromX, int fromY, int toX, int toY, TextCharacter character); /** * Draws the outline of a triangle on the screen, using a supplied character. The triangle will begin at p1, go * through p2 and then p3 and then back to p1. The current foreground color, background color and modifiers will be * applied. * @param p1 First point on the screen of the triangle * @param p2 Second point on the screen of the triangle * @param p3 Third point on the screen of the triangle * @param character What character to use when drawing the lines of the triangle * @return Itself */ TextGraphics drawTriangle(TerminalPosition p1, TerminalPosition p2, TerminalPosition p3, char character); /** * Draws the outline of a triangle on the screen, using a supplied character. The triangle will begin at p1, go * through p2 and then p3 and then back to p1. The current foreground color, background color and modifiers of this * TextGraphics will not be used and will not be modified by this call. * @param p1 First point on the screen of the triangle * @param p2 Second point on the screen of the triangle * @param p3 Third point on the screen of the triangle * @param character What character data to use when drawing the lines of the triangle * @return Itself */ TextGraphics drawTriangle(TerminalPosition p1, TerminalPosition p2, TerminalPosition p3, TextCharacter character); /** * Draws a filled triangle, using a supplied character. The triangle will begin at p1, go * through p2 and then p3 and then back to p1. The current foreground color, background color and modifiers will be * applied. * @param p1 First point on the screen of the triangle * @param p2 Second point on the screen of the triangle * @param p3 Third point on the screen of the triangle * @param character What character to use when drawing the triangle * @return Itself */ TextGraphics fillTriangle(TerminalPosition p1, TerminalPosition p2, TerminalPosition p3, char character); /** * Draws a filled triangle, using a supplied character. The triangle will begin at p1, go * through p2 and then p3 and then back to p1. The current foreground color, background color and modifiers of this * TextGraphics will not be used and will not be modified by this call. * @param p1 First point on the screen of the triangle * @param p2 Second point on the screen of the triangle * @param p3 Third point on the screen of the triangle * @param character What character data to use when drawing the triangle * @return Itself */ TextGraphics fillTriangle(TerminalPosition p1, TerminalPosition p2, TerminalPosition p3, TextCharacter character); /** * Draws the outline of a rectangle with a particular character (and the currently active colors and * modifiers). The topLeft coordinate is inclusive. * <p> * For example, calling drawRectangle with size being the size of the terminal and top-left value being the terminal's * top-left (0x0) corner will draw a border around the terminal. * <p> * The current foreground color, background color and modifiers will be applied. * @param topLeft Coordinates of the top-left position of the rectangle * @param size Size (in columns and rows) of the area to draw * @param character What character to use when drawing the outline of the rectangle * @return Itself */ TextGraphics drawRectangle(TerminalPosition topLeft, TerminalSize size, char character); /** * Draws the outline of a rectangle with a particular TextCharacter, ignoring the current colors and modifiers of * this TextGraphics. * <p> * For example, calling drawRectangle with size being the size of the terminal and top-left value being the terminal's * top-left (0x0) corner will draw a border around the terminal. * <p> * The current foreground color, background color and modifiers will not be modified by this call. * @param topLeft Coordinates of the top-left position of the rectangle * @param size Size (in columns and rows) of the area to draw * @param character What character data to use when drawing the outline of the rectangle * @return Itself */ TextGraphics drawRectangle(TerminalPosition topLeft, TerminalSize size, TextCharacter character); /** * Takes a rectangle and fills it with a particular character (and the currently active colors and * modifiers). The topLeft coordinate is inclusive. * <p> * For example, calling fillRectangle with size being the size of the terminal and top-left value being the terminal's * top-left (0x0) corner will fill the entire terminal with this character. * <p> * The current foreground color, background color and modifiers will be applied. * @param topLeft Coordinates of the top-left position of the rectangle * @param size Size (in columns and rows) of the area to draw * @param character What character to use when filling the rectangle * @return Itself */ TextGraphics fillRectangle(TerminalPosition topLeft, TerminalSize size, char character); /** * Takes a rectangle and fills it using a particular TextCharacter, ignoring the current colors and modifiers of * this TextGraphics. The topLeft coordinate is inclusive. * <p> * For example, calling fillRectangle with size being the size of the terminal and top-left value being the terminal's * top-left (0x0) corner will fill the entire terminal with this character. * <p> * The current foreground color, background color and modifiers will not be modified by this call. * @param topLeft Coordinates of the top-left position of the rectangle * @param size Size (in columns and rows) of the area to draw * @param character What character data to use when filling the rectangle * @return Itself */ TextGraphics fillRectangle(TerminalPosition topLeft, TerminalSize size, TextCharacter character); /** * Takes a TextImage and draws it on the surface this TextGraphics is targeting, given the coordinates on the target * that is specifying where the top-left corner of the image should be drawn. This is equivalent of calling * {@code drawImage(topLeft, image, TerminalPosition.TOP_LEFT_CORNER, image.getSize()}. * @param topLeft Position of the top-left corner of the image on the target * @param image Image to draw * @return Itself */ TextGraphics drawImage(TerminalPosition topLeft, TextImage image); /** * Takes a TextImage and draws it on the surface this TextGraphics is targeting, given the coordinates on the target * that is specifying where the top-left corner of the image should be drawn. This overload will only draw a portion * of the image to the target, as specified by the two last parameters. * @param topLeft Position of the top-left corner of the image on the target * @param image Image to draw * @param sourceImageTopLeft Position of the top-left corner in the source image to draw at the topLeft position on * the target * @param sourceImageSize How much of the source image to draw on the target, counted from the sourceImageTopLeft * position * @return Itself */ TextGraphics drawImage(TerminalPosition topLeft, TextImage image, TerminalPosition sourceImageTopLeft, TerminalSize sourceImageSize); /** * Puts a string on the screen at the specified position with the current colors and modifiers. If the string * contains newlines (\r and/or \n), the method will stop at the character before that; you have to manage * multi-line strings yourself! The current foreground color, background color and modifiers will be applied. * @param column What column to put the string at * @param row What row to put the string at * @param string String to put on the screen * @return Itself */ TextGraphics putString(int column, int row, String string); /** * Shortcut to calling: * <pre> * putString(position.getColumn(), position.getRow(), string); * </pre> * @param position Position to put the string at * @param string String to put on the screen * @return Itself */ TextGraphics putString(TerminalPosition position, String string); /** * Puts a string on the screen at the specified position with the current colors and modifiers. If the string * contains newlines (\r and/or \n), the method will stop at the character before that; you have to manage * multi-line strings yourself! If you supplied any extra modifiers, they will be applied when writing the string * as well but not recorded into the state of the TextGraphics object. * @param column What column to put the string at * @param row What row to put the string at * @param string String to put on the screen * @param extraModifier Modifier to apply to the string * @param optionalExtraModifiers Optional extra modifiers to apply to the string * @return Itself */ TextGraphics putString(int column, int row, String string, SGR extraModifier, SGR... optionalExtraModifiers); /** * Shortcut to calling: * <pre> * putString(position.getColumn(), position.getRow(), string, modifiers, optionalExtraModifiers); * </pre> * @param position Position to put the string at * @param string String to put on the screen * @param extraModifier Modifier to apply to the string * @param optionalExtraModifiers Optional extra modifiers to apply to the string * @return Itself */ TextGraphics putString(TerminalPosition position, String string, SGR extraModifier, SGR... optionalExtraModifiers); /** * Puts a string on the screen at the specified position with the current colors and modifiers. If the string * contains newlines (\r and/or \n), the method will stop at the character before that; you have to manage * multi-line strings yourself! If you supplied any extra modifiers, they will be applied when writing the string * as well but not recorded into the state of the TextGraphics object. * @param column What column to put the string at * @param row What row to put the string at * @param string String to put on the screen * @param extraModifiers Modifier to apply to the string * @return Itself */ TextGraphics putString(int column, int row, String string, Collection<SGR> extraModifiers); /** * Puts a string on the screen at the specified position with the current colors and modifiers. If the string * contains newlines (\r and/or \n), the method will stop at the character before that; you have to manage * multi-line strings yourself! * <p> * This method has an additional functionality to the regular {@link TextGraphics#putString(int, int, String)}; * if you embed ANSI CSI-style control sequences (like modifying text color or controlling SGR status), they will be * interpreted as the string is printed and mutates the {@link TextGraphics} object. In this version of Lanterna, * the following sequences are supported: * <ul> * <li>Set foreground color</li> * <li>Set background color</li> * <li>Set/Clear bold style</li> * <li>Set/Clear underline style</li> * <li>Set/Clear blink style</li> * <li>Set/Clear reverse style</li> * <li>Clear all styles and colors (notice that this will return the state to what it was at the start of the method)</li> * </ul> * When the call is complete, the {@link TextGraphics} object will return to the color/style state it was in at the * start of the call. * @param column What column to put the string at * @param row What row to put the string at * @param string String to put on the screen * @return Itself */ TextGraphics putCSIStyledString(int column, int row, String string); /** * Puts a string on the screen at the specified position with the current colors and modifiers. If the string * contains newlines (\r and/or \n), the method will stop at the character before that; you have to manage * multi-line strings yourself! * <p> * This method has an additional functionality to the regular {@link TextGraphics#putString(int, int, String)}; * if you embed ANSI CSI-style control sequences (like modifying text color or controlling SGR status), they will be * interpreted as the string is printed and mutates the {@link TextGraphics} object. In this version of Lanterna, * the following sequences are supported: * <ul> * <li>Set foreground color</li> * <li>Set background color</li> * <li>Set/Clear bold style</li> * <li>Set/Clear underline style</li> * <li>Set/Clear blink style</li> * <li>Set/Clear reverse style</li> * <li>Clear all styles and colors (notice that this will return the state to what it was at the start of the method)</li> * </ul> * When the call is complete, the {@link TextGraphics} object will return to the color/style state it was in at the * start of the call. * @param position Position to put the string at * @param string String to put on the screen * @return Itself */ TextGraphics putCSIStyledString(TerminalPosition position, String string); /** * Returns the character at the specific position in the terminal. May return {@code null} if the TextGraphics * implementation doesn't support it or doesn't know what the character is. * @param position Position to return the character for * @return The text character at the specified position or {@code null} if not available */ TextCharacter getCharacter(TerminalPosition position); /** * Returns the character at the specific position in the terminal. May return {@code null} if the TextGraphics * implementation doesn't support it or doesn't know what the character is. * @param column Column to return the character for * @param row Row to return the character for * @return The text character at the specified position or {@code null} if not available */ TextCharacter getCharacter(int column, int row); }