/* * This file is part of lanterna (http://code.google.com/p/lanterna/). * * lanterna is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * Copyright (C) 2010-2017 Martin Berglund */ package com.googlecode.lanterna.gui2; import com.googlecode.lanterna.graphics.Theme; import com.googlecode.lanterna.input.KeyStroke; import java.io.IOException; /** * This is the base interface for advanced text GUIs supported in Lanterna. You may want to use this in combination with * a TextGUIThread, that can be created/retrieved by using {@code getGUIThread()}. * @author Martin */ public interface TextGUI { /** * Returns the theme currently assigned to this {@link TextGUI} * @return Currently active {@link Theme} */ Theme getTheme(); /** * Sets the global theme to be used by this TextGUI. This value will be set on every TextGUIGraphics object created * for drawing the GUI, but individual components can override this if they want. If you don't call this method * you should assume that a default theme is assigned by the library. * @param theme Theme to use as the default theme for this TextGUI */ void setTheme(Theme theme); /** * Drains the input queue and passes the key strokes to the GUI system for processing. For window-based system, it * will send each key stroke to the active window for processing. If the input read gives an EOF, it will throw * EOFException and this is normally the signal to shut down the GUI (any command coming in before the EOF will be * processed as usual before this). * @return {@code true} if at least one key stroke was read and processed, {@code false} if there was nothing on the * input queue (only for non-blocking IO) * @throws java.io.IOException In case there was an underlying I/O error * @throws java.io.EOFException In the input stream received an EOF marker */ boolean processInput() throws IOException; /** * Updates the screen, to make any changes visible to the user. * @throws java.io.IOException In case there was an underlying I/O error */ void updateScreen() throws IOException; /** * This method can be used to determine if any component has requested a redraw. If this method returns * {@code true}, you may want to call {@code updateScreen()}. * @return {@code true} if this TextGUI has a change and is waiting for someone to call {@code updateScreen()} */ boolean isPendingUpdate(); /** * The first time this method is called, it will create a new TextGUIThread object that you can use to automatically * manage this TextGUI instead of manually calling {@code processInput()} and {@code updateScreen()}. After the * initial call, it will return the same object as it was originally returning. * @return A {@code TextGUIThread} implementation that can be used to asynchronously manage the GUI */ TextGUIThread getGUIThread(); /** * Returns the interactable component currently in focus * @return Component that is currently in input focus */ Interactable getFocusedInteractable(); /** * Adds a listener to this TextGUI to fire events on. * @param listener Listener to add */ void addListener(Listener listener); /** * Removes a listener from this TextGUI so that it will no longer receive events * @param listener Listener to remove */ void removeListener(Listener listener); /** * Listener interface for TextGUI, firing on events related to the overall GUI */ interface Listener { /** * Fired either when no component was in focus during a keystroke or if the focused component and all its parent * containers chose not to handle the event. This event listener should also return {@code true} if the event * was processed in any way that requires the TextGUI to update itself, otherwise {@code false}. * @param textGUI TextGUI that had the event * @param keyStroke Keystroke that was unhandled * @return If the outcome of this KeyStroke processed by the implementer requires the TextGUI to re-draw, return * {@code true} here, otherwise {@code false} */ boolean onUnhandledKeyStroke(TextGUI textGUI, KeyStroke keyStroke); } }