/*
* This file is part of lanterna (http://code.google.com/p/lanterna/).
*
* lanterna is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright (C) 2010-2017 Martin Berglund
*/
package com.googlecode.lanterna.gui2;
import com.googlecode.lanterna.graphics.Theme;
import com.googlecode.lanterna.input.KeyStroke;
import java.io.IOException;
/**
* This is the base interface for advanced text GUIs supported in Lanterna. You may want to use this in combination with
* a TextGUIThread, that can be created/retrieved by using {@code getGUIThread()}.
* @author Martin
*/
public interface TextGUI {
/**
* Returns the theme currently assigned to this {@link TextGUI}
* @return Currently active {@link Theme}
*/
Theme getTheme();
/**
* Sets the global theme to be used by this TextGUI. This value will be set on every TextGUIGraphics object created
* for drawing the GUI, but individual components can override this if they want. If you don't call this method
* you should assume that a default theme is assigned by the library.
* @param theme Theme to use as the default theme for this TextGUI
*/
void setTheme(Theme theme);
/**
* Drains the input queue and passes the key strokes to the GUI system for processing. For window-based system, it
* will send each key stroke to the active window for processing. If the input read gives an EOF, it will throw
* EOFException and this is normally the signal to shut down the GUI (any command coming in before the EOF will be
* processed as usual before this).
* @return {@code true} if at least one key stroke was read and processed, {@code false} if there was nothing on the
* input queue (only for non-blocking IO)
* @throws java.io.IOException In case there was an underlying I/O error
* @throws java.io.EOFException In the input stream received an EOF marker
*/
boolean processInput() throws IOException;
/**
* Updates the screen, to make any changes visible to the user.
* @throws java.io.IOException In case there was an underlying I/O error
*/
void updateScreen() throws IOException;
/**
* This method can be used to determine if any component has requested a redraw. If this method returns
* {@code true}, you may want to call {@code updateScreen()}.
* @return {@code true} if this TextGUI has a change and is waiting for someone to call {@code updateScreen()}
*/
boolean isPendingUpdate();
/**
* The first time this method is called, it will create a new TextGUIThread object that you can use to automatically
* manage this TextGUI instead of manually calling {@code processInput()} and {@code updateScreen()}. After the
* initial call, it will return the same object as it was originally returning.
* @return A {@code TextGUIThread} implementation that can be used to asynchronously manage the GUI
*/
TextGUIThread getGUIThread();
/**
* Returns the interactable component currently in focus
* @return Component that is currently in input focus
*/
Interactable getFocusedInteractable();
/**
* Adds a listener to this TextGUI to fire events on.
* @param listener Listener to add
*/
void addListener(Listener listener);
/**
* Removes a listener from this TextGUI so that it will no longer receive events
* @param listener Listener to remove
*/
void removeListener(Listener listener);
/**
* Listener interface for TextGUI, firing on events related to the overall GUI
*/
interface Listener {
/**
* Fired either when no component was in focus during a keystroke or if the focused component and all its parent
* containers chose not to handle the event. This event listener should also return {@code true} if the event
* was processed in any way that requires the TextGUI to update itself, otherwise {@code false}.
* @param textGUI TextGUI that had the event
* @param keyStroke Keystroke that was unhandled
* @return If the outcome of this KeyStroke processed by the implementer requires the TextGUI to re-draw, return
* {@code true} here, otherwise {@code false}
*/
boolean onUnhandledKeyStroke(TextGUI textGUI, KeyStroke keyStroke);
}
}