/* * This file is part of lanterna (http://code.google.com/p/lanterna/). * * lanterna is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * Copyright (C) 2010-2017 Martin Berglund */ package com.googlecode.lanterna.gui2; import com.googlecode.lanterna.TerminalPosition; import com.googlecode.lanterna.TerminalSize; import com.googlecode.lanterna.graphics.Theme; import com.googlecode.lanterna.graphics.ThemeDefinition; /** * This is the main interface defining a component in Lanterna, although you will probably not implement this directly * but rather extend the {@code AbstractComponent} or another one of the sub-classes instead to avoid implementing most * of the methods in this interface. * @author Martin */ public interface Component extends TextGUIElement { /** * Returns the top-left corner of this component, measured from its parent. * @return Position of this component */ TerminalPosition getPosition(); /** * This method will be called by the layout manager when it has decided where the component is to be located. If you * call this method yourself, prepare for unexpected results. * @param position Top-left position of the component, relative to its parent * @return Itself */ Component setPosition(TerminalPosition position); /** * Returns how large this component is. If the layout manager has not yet laid this component out, it will return * an empty size (0x0) * @return How large this component is */ TerminalSize getSize(); /** * This method will be called by the layout manager when it has decided how large the component will be. If you call * this method yourself, prepare for unexpected results. * @param size Current size of the component * @return Itself */ Component setSize(TerminalSize size); /** * Returns the ideal size this component would like to have, in order to draw itself properly. There are no * guarantees the GUI system will decide to give it this size though. * @return Size we would like to be */ TerminalSize getPreferredSize(); /** * Overrides the components preferred size calculation and makes the {@code getPreferredSize()} always return the * value passed in here. If you call this will {@code null}, it will re-enable the preferred size calculation again. * Please note that using this method on components that are not designed to work with arbitrary sizes make have * unexpected behaviour. * @param explicitPreferredSize Preferred size we want to use for this component * @return Itself */ Component setPreferredSize(TerminalSize explicitPreferredSize); /** * Sets optional layout data associated with this component. This meaning of this data is up to the layout manager * to figure out, see each layout manager for examples of how to use it. * @param data Layout data associated with this component * @return Itself */ Component setLayoutData(LayoutData data); /** * Returns the layout data associated with this component. This data will optionally be used by the layout manager, * see the documentation for each layout manager for more details on valid values and their meaning. * @return This component's layout data */ LayoutData getLayoutData(); /** * Returns the container which is holding this container, or {@code null} if it's not assigned to anything. * @return Parent container or null */ Container getParent(); /** * Returns {@code true} if the supplied Container is either the direct or indirect Parent of this component. * @param parent Container to test if it's the parent or grand-parent of this component * @return {@code true} if the container is either the direct or indirect parent of this component, otherwise {@code false} */ boolean hasParent(Container parent); /** * Returns the TextGUI that this component is currently part of. If the component hasn't been added to any container * or in any other way placed into a GUI system, this method will return null. * @return The TextGUI that this component belongs to, or null if none */ TextGUI getTextGUI(); /** * Returns the {@link Theme} this component should be rendered using. The default implementation through * {@link AbstractComponent} will retrieve this from the {@link Window} the component belongs to, or return the * default theme if the component has not been added to a window yet. You can override the theme this component is * assigned to by calling {@link #setTheme(Theme)}. * @return The currently active {@link Theme} for this component */ Theme getTheme(); /** * Returns the {@link ThemeDefinition} defined in the current {@link Theme} for this component class. The is the * same as calling: * <pre> * component.getTheme().getThemeDefinition(ComponentClassType.class); * // i.e button.getTheme().getThemeDefinition(Button.class); * </pre> * @return {@link ThemeDefinition} defined in the current {@link Theme} for this component class */ ThemeDefinition getThemeDefinition(); /** * Overrides the {@link Theme} this component will use so rather than deriving the theme from either the window or * the GUI system, it will always return this theme. If you call this with {@code null}, it remove the override and * the next call to {@link #getTheme()} will again try to derive the theme by looking at the window or the GUI * system. * @param theme {@link Theme} to assign to this component, or {@code null} to use whatever the window uses * @return Itself */ Component setTheme(Theme theme); /** * Returns true if this component is inside of the specified Container. It might be a direct child or not, this * method makes no difference. If {@code getParent()} is not the same instance as {@code container}, but if this * method returns true, you can be sure that this component is not a direct child. * @param container Container to test if this component is inside * @return True if this component is contained in some way within the {@code container} */ boolean isInside(Container container); /** * Returns the renderer used to draw this component and measure its preferred size. You probably won't need to call * this method unless you know exactly which ComponentRenderer implementation is used and you need to customize it. * @return Renderer this component is using */ ComponentRenderer<? extends Component> getRenderer(); /** * Marks the component as invalid and requiring to be re-drawn at next opportunity. Container components should take * this as a hint to layout the child components again. */ void invalidate(); /** * Takes a border object and moves this component inside it and then returns it again. This makes it easy to quickly * wrap a component on creation, like this: * <pre> * container.addComponent(new Button("Test").withBorder(Borders.singleLine())); * </pre> * @param border Border to wrap the component with * @return The border with this component wrapped */ Border withBorder(Border border); /** * Translates a position local to the container to the base pane's coordinate space. For a window-based GUI, this * be a coordinate in the window's coordinate space. If the component belongs to no base pane, it will return * {@code null}. * @param position Position to translate (relative to the container's top-left corner) * @return Position in base pane space, or {@code null} if the component is an orphan */ TerminalPosition toBasePane(TerminalPosition position); /** * Translates a position local to the container to global coordinate space. This should be the absolute coordinate * in the terminal screen, taking no windows or containers into account. If the component belongs to no base pane, * it will return {@code null}. * @param position Position to translate (relative to the container's top-left corner) * @return Position in global (or absolute) coordinates, or {@code null} if the component is an orphan */ TerminalPosition toGlobal(TerminalPosition position); /** * Returns the BasePane that this container belongs to. In a window-based GUI system, this will be a Window. * @return The base pane this component is placed on, or {@code null} if none */ BasePane getBasePane(); /** * Same as calling {@code panel.addComponent(thisComponent)} * @param panel Panel to add this component to * @return Itself */ Component addTo(Panel panel); /** * Called by the GUI system when you add a component to a container; DO NOT CALL THIS YOURSELF! * @param container Container that this component was just added to */ void onAdded(Container container); /** * Called by the GUI system when you remove a component from a container; DO NOT CALL THIS YOURSELF! * @param container Container that this component was just removed from */ void onRemoved(Container container); }