/* * This file is part of lanterna (http://code.google.com/p/lanterna/). * * lanterna is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * Copyright (C) 2010-2017 Martin Berglund */ package com.googlecode.lanterna.gui2; /** * This {@link TextGUIThread} implementation is assuming the GUI event thread will be the same as the thread that * creates the {@link TextGUI} objects. This means on the thread you create the GUI on, when you are done you pass over * control to lanterna and let it manage the GUI for you. When the GUI is done, you'll get back control again over the * thread. This is different from {@code SeparateTextGUIThread} which spawns a new thread that manages the GUI and * leaves the current thread for you to handle.<p> * Here are two examples of how to use {@code SameTextGUIThread}: * <pre> * {@code * MultiWindowTextGUI textGUI = new MultiWindowTextGUI(new SameTextGUIThread.Factory(), screen); * // ... add components ... * while(weWantToContinueRunningTheGUI) { * if(!textGUI.getGUIThread().processEventsAndUpdate()) { * Thread.sleep(1); * } * } * // ... tear down ... * } * </pre> * In the example above, we use very precise control over events processing and when to update the GUI. In the example * below we pass some of that control over to Lanterna, since the thread won't resume until the window is closed. * <pre> * {@code * MultiWindowTextGUI textGUI = new MultiWindowTextGUI(new SameTextGUIThread.Factory(), screen); * Window window = new MyWindow(); * textGUI.addWindowAndWait(window); // This call will run the event/update loop and won't return until "window" is closed * // ... tear down ... * } * </pre> * @see SeparateTextGUIThread * @see TextGUIThread */ public class SameTextGUIThread extends AbstractTextGUIThread { private final Thread guiThread; private SameTextGUIThread(TextGUI textGUI) { super(textGUI); guiThread = Thread.currentThread(); } @Override public Thread getThread() { return guiThread; } @Override public void invokeAndWait(Runnable runnable) throws IllegalStateException, InterruptedException { if(guiThread == null || guiThread == Thread.currentThread()) { runnable.run(); } super.invokeAndWait(runnable); } /** * Default factory class for {@code SameTextGUIThread}, you need to pass this to the {@code TextGUI} constructor if * you want it to use this class */ public static class Factory implements TextGUIThreadFactory { @Override public TextGUIThread createTextGUIThread(TextGUI textGUI) { return new SameTextGUIThread(textGUI); } } }