/* * This file is part of lanterna (http://code.google.com/p/lanterna/). * * lanterna is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * Copyright (C) 2010-2017 Martin Berglund */ package com.googlecode.lanterna.gui2; import java.io.IOException; /** * Class that represents the thread this is expected to run the event/input/update loop for the {@code TextGUI}. There * are mainly two implementations of this interface, one for having lanterna automatically spawn a new thread for doing * all the processing and leaving the creator thread free to do other things, and one that assumes the creator thread * will hand over control to lanterna for as long as the GUI is running. * @see SameTextGUIThread * @see SeparateTextGUIThread * @author Martin */ public interface TextGUIThread { /** * Invokes custom code on the GUI thread. Even if the current thread <b>is</b> the GUI thread, the code will be * executed at a later time when the event processing is done. * * @param runnable Code to run asynchronously * @throws java.lang.IllegalStateException If the GUI thread is not running */ void invokeLater(Runnable runnable) throws IllegalStateException; /** * Main method to call when you are managing the event/input/update loop yourself. This method will run one round * through the GUI's event/input queue and update the visuals if required. If the operation did nothing (returning * {@code false}) you could sleep for a millisecond and then try again. If you use {@code SameTextGUIThread} you * must either call this method directly to make the GUI update or use one of the methods on * {@code WindowBasedTextGUI} that blocks until a particular window has closed. * @return {@code true} if there was anything to process or the GUI was updated, otherwise {@code false} * @throws IOException If there was an I/O error when processing and updating the GUI */ @SuppressWarnings("BooleanMethodIsAlwaysInverted") boolean processEventsAndUpdate() throws IOException; /** * Schedules custom code to be executed on the GUI thread and waits until the code has been executed before * returning. If this is run on the GUI thread, it will immediately run the {@code Runnable} and then return. * * @param runnable Code to be run and waited for completion before this method returns * @throws IllegalStateException If the GUI thread is not running * @throws InterruptedException If the caller thread was interrupted while waiting for the task to be executed */ void invokeAndWait(Runnable runnable) throws IllegalStateException, InterruptedException; /** * Updates the exception handler used by this TextGUIThread. The exception handler will be invoked when an exception * occurs in the main event loop. You can then decide how to log this exception and if you want to terminate the * thread or not. * @param exceptionHandler Handler to inspect exceptions */ void setExceptionHandler(ExceptionHandler exceptionHandler); /** * Returns the Java thread which is processing GUI events and updating the screen * @return Thread which is processing events and updating the screen */ Thread getThread(); /** * This interface defines an exception handler, that is used for looking at exceptions that occurs during the main * event loop of the TextGUIThread. You can for example use this for logging, but also decide if you want the * exception to kill the thread. */ interface ExceptionHandler { /** * Will be called when an IOException has occurred in the main event thread * @param e IOException that occurred * @return If you return {@code true}, the event thread will be terminated */ boolean onIOException(IOException e); /** * Will be called when a RuntimeException has occurred in the main event thread * @param e RuntimeException that occurred * @return If you return {@code true}, the event thread will be terminated */ boolean onRuntimeException(RuntimeException e); } }