/* * This file is part of lanterna (http://code.google.com/p/lanterna/). * * lanterna is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * Copyright (C) 2010-2017 Martin Berglund */ package com.googlecode.lanterna.gui2; import com.googlecode.lanterna.graphics.ThemedTextGraphics; /** * Classes implementing this interface can be used along with DefaultWindowManagerTextGUI to put some extra processing * after a window has been rendered. This is used for making window shadows but can be used for anything. * @see WindowShadowRenderer * @author Martin */ public interface WindowPostRenderer { /** * Called by DefaultWindowTextGUI immediately after a Window has been rendered, to let you do post-processing. * You will have a TextGraphics object that can draw to the whole screen, so you need to inspect the window's * position and decorated size to figure out where the bounds are * @param textGraphics Graphics object you can use to draw with * @param textGUI TextGUI that we are in * @param window Window that was just rendered */ void postRender( ThemedTextGraphics textGraphics, TextGUI textGUI, Window window); }