package joshie.progression.network.core;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper;
import net.minecraftforge.fml.relauncher.Side;
public class PenguinNetwork {
private final SimpleNetworkWrapper INSTANCE;
private final PenguinPacketHandler handler;
private int id;
public PenguinNetwork(String name) {
INSTANCE = new SimpleNetworkWrapper(name);
handler = new PenguinPacketHandler();
}
public void registerPacket(Class clazz, Side side) {
INSTANCE.registerMessage(handler, clazz, id++, side);
}
public void sendToClient(IMessage message, EntityPlayerMP player) {
INSTANCE.sendTo(message, player);
}
public void sendToServer(IMessage message) {
INSTANCE.sendToServer(message);
}
public void sendToEveryone(IMessage message) {
INSTANCE.sendToAll(message);
}
}