/* Copyright (C) 2010 - 2011 Fabian Neundorf, Philip Caroli, * Maximilian Madlung, Usman Ghani Ahmed, Jeremias Mechler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.ojim.logic.state; import org.ojim.client.SimpleClient.AuctionState; import org.ojim.logic.state.fields.BuyableField; public class Auction { public final BuyableField objective; private AuctionState auctionState; private Player highestBidder; private int currentBid; public Auction(BuyableField objective) { this(objective, AuctionState.WAITING); } public Auction(BuyableField objective, AuctionState state) { this.objective = objective; this.auctionState = state; this.highestBidder = null; // Normally nobody will buy this this.currentBid = 0; // Starting by 0 //See: GameRules.getAuctionStartBid(objective); } public void setState(AuctionState state) { if (state == AuctionState.NOT_RUNNING) { throw new IllegalArgumentException("The state can't be not running."); } this.auctionState = state; } public AuctionState getState() { return this.auctionState; } public Player getHighestBidder() { return this.highestBidder; } public int getHighestBid() { return this.currentBid; } /** * Places a bid. It doesn't inform other player/server. * @param bidder The new bidder. * @param bid The new bid. * @return if the bid is allowed (higher) than the previous. */ public boolean placeBid(Player bidder, int bid) { if (bid <= this.currentBid || this.auctionState == AuctionState.THIRD || this.auctionState == AuctionState.NOT_RUNNING) { return false; } // Set the Bidder as the Highest Bidder this.highestBidder = bidder; this.currentBid = bid; this.setState(AuctionState.WAITING); return true; } }