/* Copyright (C) 2010 - 2011 Fabian Neundorf, Philip Caroli, * Maximilian Madlung, Usman Ghani Ahmed, Jeremias Mechler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.ojim.client.ai.commands; import java.util.logging.Level; import java.util.logging.Logger; import org.ojim.log.OJIMLogger; import org.ojim.logic.Logic; import org.ojim.logic.state.Player; import org.ojim.logic.state.fields.BuyableField; import edu.kit.iti.pse.iface.IServer; /** * * @author Jeremias Mechler * */ public class SellCommand extends Command { private static final long serialVersionUID = 5107314051420108256L; private int position; private int maxCash; private int minCash; /** * * Constructor * * @param server * Reference to the server * @param logic * Reference to the game logic * @param playerId * The client's ID * @param position * position of the property which is to be sold * @param maxCash * desired price * @param minCash * minimum price * */ public SellCommand(Logic logic, IServer server, int playerId, int position, int maxCash, int minCash) { super(logic, playerId, server); this.position = position; this.maxCash = maxCash; this.minCash = minCash; assert (maxCash > minCash); } @Override public void execute() { Logger logger = OJIMLogger.getLogger(this.getClass().getName()); int amount = maxCash; TradeState state = TradeState.WAITING_PROPOSAL; boolean end = false; boolean sold = false; BuyableField offeredEstate = (BuyableField) this.getGameState().getFieldAt(this.position); while (!sold || !end) { for (Player player : getGameState().getPlayers()) { end = false; if (!sold) { if (player != this.getMe()) { this.initTrade(player); logger.log(Level.FINE, "RemoteID = " + player.getId() + " offered estate = " + position); assert (offeredEstate.getOwner() == this.getMe()); this.offerEstate(offeredEstate); requireCash(amount); proposeTrade(); state = this.getTradeState(); assert (state != TradeState.NOT_RUNNING && !end); while (state != TradeState.NOT_RUNNING && !end) { state = this.getTradeState(); switch (state) { case WAITING_PROPOSAL: assert (false); break; case WAITING_PROPOSED: break; case DECLINED: sold = true; case ACCEPTED: end = true; break; default: assert (false); break; } } } } } // try again with less cash amount = minCash; } if (sold) { assert (true); // TODO remove } // An die Bank weitergeben if (!sold) { // TODO remove assert (false); this.initTrade(null); offerEstate(offeredEstate); this.requireCash(0); proposeTrade(); assert (this.getTradeState() == TradeState.DECLINED); } } }