/* Copyright (C) 2010 - 2011 Fabian Neundorf, Philip Caroli, * Maximilian Madlung, Usman Ghani Ahmed, Jeremias Mechler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.ojim.logic.actions; import org.ojim.logic.ServerLogic; import org.ojim.logic.state.fields.Field; public class ActionMoveToField implements Action { private final Field[] fields; private final ServerLogic logic; private final boolean executePasses; private final boolean special; /** * Erstellt eine Aktion die bei Ausführungs sich zum nächsten Feld. * * @param state * Spielzustand. * @param executePasses * Wenn wahr, wird die "passThrough"-Methode der betretenden * Felder ausgeführt. * @param fields * Die Zielfelder. */ public ActionMoveToField(ServerLogic logic, boolean executePasses, boolean special, Field... fields) { if (fields.length == 0) { throw new IllegalArgumentException("There has to be at least one field."); } this.special = special; this.logic = logic; this.fields = fields; this.executePasses = executePasses; } @Override public void execute() { // Das Field suchen, was am nächsten ist int playerPos = this.logic.getGameState().getActivePlayer().getPosition(); int numberOfFields = this.logic.getGameState().getNumberOfFields(); Field next = this.fields[0]; for (int i = 1; i < this.fields.length; i++) { /* * Checks if the distance to the selected field is lower than this * to the previous determined field. */ if ((this.fields[i].getPosition() - playerPos + numberOfFields) % numberOfFields < (next .getPosition() - playerPos + numberOfFields) % numberOfFields) { next = this.fields[i]; } } // Zu diesem Feld dann gehen this.logic.movePlayerTo(next, this.logic.getGameState().getActivePlayer(), this.special, this.executePasses); } }