/* Copyright (C) 2010 - 2011 Fabian Neundorf, Philip Caroli, * Maximilian Madlung, Usman Ghani Ahmed, Jeremias Mechler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.ojim.logic.actions; import org.ojim.logic.ServerLogic; import org.ojim.logic.state.Card; import org.ojim.logic.state.CardStack; import org.ojim.logic.state.ServerGameState; import org.ojim.logic.state.ServerPlayer; public class ActionFetchCard implements Action { private final ServerLogic logic; private final boolean community; private final CardStack stack; public ActionFetchCard(ServerLogic logic, boolean community) { this.logic = logic; this.community = community; if (community) { this.stack = ((ServerGameState) logic.getGameState()).getCommunityCards(); } else { this.stack = ((ServerGameState) logic.getGameState()).getEventCards(); } } @Override public void execute() { if (!this.stack.isEmpty()) { Card topCard = this.stack.getPointedCard(); ServerGameState state = (ServerGameState) this.logic.getGameState(); if (topCard.fetch((ServerPlayer) this.logic.getGameState().getActivePlayer())) { state.addWaitingCard(topCard); } this.logic.pullCard(topCard.text, this.community); } } }