/* Copyright (C) 2010 - 2011 Fabian Neundorf, Philip Caroli,
* Maximilian Madlung, Usman Ghani Ahmed, Jeremias Mechler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.ojim.logic.actions;
import org.ojim.logic.ServerLogic;
import org.ojim.logic.state.fields.Field;
public class ActionMoveForward implements Action {
private final int steps;
private final ServerLogic logic;
private final boolean executePasses;
private final boolean special;
public ActionMoveForward(ServerLogic logic, boolean executePasses, boolean special, int steps) {
this.steps = steps;
this.logic = logic;
this.executePasses = executePasses;
this.special = special;
}
@Override
public void execute() {
Field target = this.logic.getGameState().getFieldAt(
(this.logic.getGameState().getActivePlayer().getPosition() + this.steps) % this.logic.getGameState().getNumberOfFields());
logic.movePlayerTo(target, this.logic.getGameState().getActivePlayer(), this.special, this.executePasses);
}
}