/*
* Copyright 2010, Maarten Billemont
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.lyndir.omicron.api;
import com.google.common.collect.ImmutableSet;
public interface IConstructorModule extends IModule {
@Override
default PublicModuleType<? extends IConstructorModule> getType() {
return PublicModuleType.CONSTRUCTOR;
}
/**
* @return The type of module this constructor is able to build.
*/
PublicModuleType<?> getBuildsModule();
/**
* @return The speed at which the constructor is able to contribute to unit construction.
*/
int getBuildSpeed();
/**
* @return Specifies whether the constructor was constrained during its previous construction effort due to insufficient resources.
*/
boolean isResourceConstrained();
/**
* @return The amount of construction speed this unit is still able to contribute to unit construction in the current turn.
*/
int getRemainingSpeed();
/**
* @return The unit that this constructor is currently targetting for contribution to construction.
*/
IGameObject getTarget();
/**
* @return The unit types this constructor can create a new construction site for.
*/
ImmutableSet<? extends IUnitType> blueprints();
@Override
IConstructorModuleController getController();
}