/* * Copyright 2010, Maarten Billemont * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.lyndir.omicron.api; import com.google.common.collect.ImmutableSet; public interface IConstructorModule extends IModule { @Override default PublicModuleType<? extends IConstructorModule> getType() { return PublicModuleType.CONSTRUCTOR; } /** * @return The type of module this constructor is able to build. */ PublicModuleType<?> getBuildsModule(); /** * @return The speed at which the constructor is able to contribute to unit construction. */ int getBuildSpeed(); /** * @return Specifies whether the constructor was constrained during its previous construction effort due to insufficient resources. */ boolean isResourceConstrained(); /** * @return The amount of construction speed this unit is still able to contribute to unit construction in the current turn. */ int getRemainingSpeed(); /** * @return The unit that this constructor is currently targetting for contribution to construction. */ IGameObject getTarget(); /** * @return The unit types this constructor can create a new construction site for. */ ImmutableSet<? extends IUnitType> blueprints(); @Override IConstructorModuleController getController(); }