package org.bukkit.inventory.meta; import org.bukkit.Material; /** * Represents a skull ({@link Material#SKULL_ITEM}) that can have an owner. */ public interface SkullMeta extends ItemMeta { /** * Gets the owner of the skull. * * @return the owner if the skull */ String getOwner(); /** * Checks to see if the skull has an owner. * * @return true if the skull has an owner */ boolean hasOwner(); /** * Sets the owner of the skull. * <p> * Plugins should check that hasOwner() returns true before calling this * plugin. * * @param owner the new owner of the skull * @return true if the owner was successfully set */ boolean setOwner(String owner); SkullMeta clone(); }