package org.bukkit.event.world; import org.bukkit.World; import org.bukkit.Location; import org.bukkit.event.HandlerList; /** * An event that is called when a world's spawn changes. The world's previous * spawn location is included. */ public class SpawnChangeEvent extends WorldEvent { private static final HandlerList handlers = new HandlerList(); private final Location previousLocation; public SpawnChangeEvent(final World world, final Location previousLocation) { super(world); this.previousLocation = previousLocation; } /** * Gets the previous spawn location * * @return Location that used to be spawn */ public Location getPreviousLocation() { return previousLocation; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }