package org.bukkit.event.inventory; import org.bukkit.event.inventory.InventoryType.SlotType; import org.bukkit.inventory.InventoryView; import org.bukkit.inventory.ItemStack; /** * This event is called when a player in creative mode puts down or picks up * an item in their inventory / hotbar and when they drop items from their * Inventory while in creative mode. */ public class InventoryCreativeEvent extends InventoryClickEvent { private ItemStack item; public InventoryCreativeEvent(InventoryView what, SlotType type, int slot, ItemStack newItem) { super(what, type, slot, ClickType.CREATIVE, InventoryAction.PLACE_ALL); this.item = newItem; } public ItemStack getCursor() { return item; } public void setCursor(ItemStack item) { this.item = item; } }